Interest check on a port

tcdev

NEST Puppet
Joined
Aug 22, 2002
Posts
168
Basically I would love to have the first two Wonder Boy games on Neo, made from scratch up to full Neo specs while retaining the original gameplay.
I'm working on Xevious atm which is near completion. Next up is Donkey Kong, which has been 50% complete for about 10 years now. But these games are tate mode and I'm looking for a horizontal game to transcode next. Slim pickings for games that (a) interest me (b) are suitable for porting and (c) are horizontal. Can't say that I've ever been a huge fan of Wonder Boy though (played it a bit the other day after reading your comment), but in the absence of anything else I might be convinced to give it a go. My other thought is Pitfall II...
 

kernow

The Goob Hunter
20 Year Member
Joined
Sep 1, 2001
Posts
35,039
I'm working on Xevious atm which is near completion. Next up is Donkey Kong, which has been 50% complete for about 10 years now. But these games are tate mode and I'm looking for a horizontal game to transcode next. Slim pickings for games that (a) interest me (b) are suitable for porting and (c) are horizontal. Can't say that I've ever been a huge fan of Wonder Boy though (played it a bit the other day after reading your comment), but in the absence of anything else I might be convinced to give it a go. My other thought is Pitfall II...
I have big respect for this guy as he is actually talented, interesting to read and isn't trying to fleece the community with overpriced rubbish like most "homebrew developers" do on their first post
 

Neo Alec

Warrior of the Innanet
20 Year Member
Joined
Dec 7, 2000
Posts
12,141
Basically I would love to have the first two Wonder Boy games on Neo, made from scratch up to full Neo specs while retaining the original gameplay.
"Up to full Neo specs," means we need a pixel artist?
 
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