Is it just me, or did Resident Evil 5 suck?

Argentina94

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I finished the game this Sunday and this was like a watered down RE4.

Same enemies, blase story, no "survival horror" to speak of and much less detail than it's predecessor. Seriously, 4 years of waiting for this?

Personally, despite how much I loved RE4, I was always more of a fan of classic RE. That was survival horror, with the REmake being the pinnacle. Awesome atmosphere, music, tension. That was the whole point of the game. RE4 could have been it's own game with different characters and be just as awesome, but it still had survival horror elements with real feelings of dread against certain enemies.

None of those feelings here. At no time was I running for my life with the chainsaw maniac coming after me or any other boss fight.

Based on the canonical Resident Evil games, this is easily the weakest entry in the series, no question.

RE 1-4 and Code:Veronica demolish this game, especially in the story department which is what made the other games so interesting.

Am I alone here?

EDIT: Forgot to mention RE0. Probably not as strong in the story as the other RE games but it was still fun to play and easily deserves to be up there with the rest. At least Capcom didn´t just rehash REmake.
 
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kernow

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I agree with everything you said. REmake was awesome, RE4 also, RE5 ... incredibly disappointing, I couldn't even make a second playthrough and gave up about 3/4 in.
 

Taiso

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I think it's a very good game but not a very good Resident Evil game.

Jun Takeuchi had said that the theme of the game was 'partnership' and to that end, the concept of working with another person is written in to RE5's very DNA.

But the survival horror aspect was lost in favor of action beats in the process. It's clear this game was designed with an international audience acclimated to more action based fare in mind.

I'm playing it like a madman right now because I want to unlock everything and hone my skills on The Mercenaries.

It is not as good as I remember it being, all aglow with RE love, on consecutive playthroughs. But I think it's a good game, personally.

I hate how Chris is all 'roided out in this game.

And Quick Time Events can all burn in hell.
 

Argentina94

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I agree with everything you said. REmake was awesome, RE4 also, RE5 ... incredibly disappointing, I couldn't even make a second playthrough and gave up about 3/4 in.

I forgot to mention that! Every other RE I´ve done multiple playthroughs, REmake and RE4 I've lost count.

I tried the same thing right away with RE5 but was so bored after 3 levels that I said "forget it".

Seriously, it was like Capcom didn´t even try.
 

Argentina94

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I think it's a very good game but not a very good Resident Evil game.

Jun Takeuchi had said that the theme of the game was 'partnership' and to that end, the concept of working with another person is written in to RE5's very DNA.

But the survival horror aspect was lost in favor of action beats in the process. It's clear this game was designed with an international audience acclimated to more action based fare in mind.

I'm playing it like a madman right now because I want to unlock everything and hone my skills on The Mercenaries.

It is not as good as I remember it being, all aglow with RE love, on consecutive playthroughs. But I think it's a good game, personally.

I hate how Chris is all 'roided out in this game.

And Quick Time Events can all burn in hell.

But you see every RE game added something new or novel that complimented the game and didn´t detract from it's predecessors.

I'll list some examples, starting with the first sequel:

RE2 - Play 2 games, one for each character. Decisions made on one playthrough would affect the second playthrough with the other character.

RE3 - The final boss was present in the whole game, he'd harrass you constantly.

RE: Code Veronica - The longest of the classic RE games, graphics in real time and probably the hardest mid boss of the series. It probably didn´t do anything revolutionary but it was the first one of the next generation and took advantage of the hardware at the time.

REmake - Aside from the still-awesome graphical upgrade, changed most of the puzzles, made zombies more dangerous if you didn´t burn them and improved the story without changing it's core. It completely replaced the original.

RE0 - Introduced working with an AI partner to solve puzzles, new zombies and enemies and fleshed out the background story that, until then, we only read about.

RE4 - It's unfair to list the changes since the series took a different direction but the point remains that it was extremely well done and Capcom went above and beyond the call of duty with all the little extras the game had to offer. Plus, the characters and dialogue in the game were all awesome.

RE5 - Same enemies as it's predecessor and easier to dispose of to boot, treasures were made simpler with no combining of gems to increase value, no horror setting to speak of, half the length of it's predecessor. Aside from the coop gameplay, it brought nothing new. REmake and Code Veronica did much more as a next gen upgrade than RE5 in every way.
 

Phyeir

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This is exactly why I avoided RE5, as soon as I saw how well RE4 did, I knew that Capcom would stick WAY TOO CLOSE to the formula. And on top of that, with the switch from PS3 alone to X360, I knew it'd have to be short. Glad to hear my gaming sense was accurate here. I'm waiting for the drop to $20.

Code Veronica is STILL my favorite. It was the most full of the classic styles and played great. Followed closely by RE3, RE4, RE0, REmake, and RE2
 
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SouthtownKid

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I fucking hated Code Veronica and the 3/4 of RE0 I played. Both garbage.

That is all.
 

Darklighterx

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But you see every RE game added something new or novel that complimented the game and didn´t detract from it's predecessors.

I'll list some examples, starting with the first sequel:

RE2 - Play 2 games, one for each character. Decisions made on one playthrough would affect the second playthrough with the other character.

As much as this was touted at released and over the years, it never seemed that huge to me. A few extra screens and weapon difference? The choices given hardly affected the other characters' playthrough.
 

Argentina94

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As much as this was touted at released and over the years, it never seemed that huge to me. A few extra screens and weapon difference? The choices given hardly affected the other characters' playthrough.

You're right, it wasn't a major difference other than weapon choices but it was still novel at the time and the game was noticeably better than it's predecessor in almost every way, something I can't say the same for RE5, other than the graphics.
 

Argentina94

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Different strokes for different folks. Code Veronica was ace. RE0 not so much.

I agree. RE0 mde some nice gameplay changes over REmake to make it a different experience but if RE 2 and 3 ever got graphical upgrades, it would easily be the weakest in EVERY WAY of the classic RE series.
 

Taiso

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But you see every RE game added something new or novel that complimented the game and didn´t detract from it's predecessors.

I'll list some examples, starting with the first sequel:

RE2 - Play 2 games, one for each character. Decisions made on one playthrough would affect the second playthrough with the other character.

RE3 - The final boss was present in the whole game, he'd harrass you constantly.

RE: Code Veronica - The longest of the classic RE games, graphics in real time and probably the hardest mid boss of the series. It probably didn´t do anything revolutionary but it was the first one of the next generation and took advantage of the hardware at the time.

REmake - Aside from the still-awesome graphical upgrade, changed most of the puzzles, made zombies more dangerous if you didn´t burn them and improved the story without changing it's core. It completely replaced the original.

RE0 - Introduced working with an AI partner to solve puzzles, new zombies and enemies and fleshed out the background story that, until then, we only read about.

RE4 - It's unfair to list the changes since the series took a different direction but the point remains that it was extremely well done and Capcom went above and beyond the call of duty with all the little extras the game had to offer. Plus, the characters and dialogue in the game were all awesome.

RE5 - Same enemies as it's predecessor and easier to dispose of to boot, treasures were made simpler with no combining of gems to increase value, no horror setting to speak of, half the length of it's predecessor. Aside from the coop gameplay, it brought nothing new. REmake and Code Veronica did much more as a next gen upgrade than RE5 in every way.

I have no problem with any of this and as a fellow RE fan I salute both your tastes and your knowledge of the series:)

But it doesn't really dispute my original comment.

That is, RE 5 a good video game but not a good RE game.

And RE 5 DID add something: co-op gameplay throughout the entirety of the 1P campaign.

This was something, that if you look at previous RE games, they've clearly wanted to implement from the start. Almost every. if not every, RE game has certain AI co-op/escort parts in it. Unfortunately, it altered the atmosphere too drastically IMO.

Introducing co-op took away from the isolation you feel and necessarily changes the pace of the game because they developed it the way they did with the co-op experience in mind. And when people co-op, they by and large don't want to run around spooky environments. They want to shoot shit up. Traditional RE fans may feel otherwise, but we all know Capcom designed this game with a broader market in mind than just the traditional fans because they were catering to online play.

RE 5 is a well made game. But its design theory gravitated it away from what we fans liked about the series to begin with. I still have few qualms with it as a video game, however.

My two serious gripes with RE 5:

1.) On the harder difficulties, Sheva is a dumb twat that can't stop from getting her ass kicked by Jill or Wesker at the end of 5-3.

2.) The inventory system is lame. I love the real time aspect of it, I hate the fact that an egg takes up as much inventory space as a grenade launcher. I much preferred RE 4's mini puzzle inventory system. But in real time when quick exchange is required, that isn't gonna be responsive enough.
 
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Lastblade

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There wasn't a single "scary" moment in RE5. It tries so hard to be a run and gun action game but with classic RE crappy tank control.

The only thing was that I bought it for $38 and sold it for $40.
 

Rade K

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Speaking as an old school fan of RE1 who was underwhelmed by 2, 3 and Code Veronica, I thought RE4 was a perfect videogame.


From what I've played of the demo, RE5 should be fantastic, but I'm waiting for the price to be right.
 

BigTinz

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It's just you.


RE5 didn't suck.

It was an HD version of RE4 in a new setting....

The game was not the best in the series but it certainly wasn't the worst.
 

Giby

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RE:CV, RE0 and RE5 are all garbage.

I'd like to think the revamo of the series will be better, but after 5, things look bleak.
 

evil wasabi

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This is exactly why I avoided RE5, as soon as I saw how well RE4 did, I knew that Capcom would stick WAY TOO CLOSE to the formula. And on top of that, with the switch from PS3 alone to X360, I knew it'd have to be short. Glad to hear my gaming sense was accurate here. I'm waiting for the drop to $20.

Code Veronica is STILL my favorite. It was the most full of the classic styles and played great. Followed closely by RE3, RE4, RE0, REmake, and RE2

Are you passing judgment on RE5 without playing it?
 

Phyeir

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Are you passing judgment on RE5 without playing it?

Absolutely. I'll gladly pay full price for a game that is like it's predecessor but improved. I'm NOT paying full price for a game that is like a nerfed version of it's predecessor. Like I said, I'm waiting for $20 and then it'll be worth price of admission to me.
 

BigTinz

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forced co-op aside.....how is re5 worse than re4?
 
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