neosd
Neosd Developer
- Joined
- Oct 18, 2016
- Posts
- 956
Hello Raz,
We were going to make an arcade mode that once activated with a game arealdy flashed, if you remove the sd card you cannot enter menu with the triggers until you put the sd card back, so NEOSD will act as a cart.
Thanks
We were going to make an arcade mode that once activated with a game arealdy flashed, if you remove the sd card you cannot enter menu with the triggers until you put the sd card back, so NEOSD will act as a cart.
Thanks
Careful consideration is need when thinking of adding a testmmode switch via another another keycode. Technically is easily possible to do although the NeoSD would need to look into the bios to find the testmode jump offset as it can be in different places in different bios.
The dilemma I had with the unibios was the fact that adding this feature instantly rules out the use in an arcade envirmoent unless the feature can be turned off or applied under set conditions only. In the end I added an arcade protect feature to handle such things which the arcade operater could enable to stop the user changing settings or adding cheats etc.
I only allow the alternate testmode button code to work providing arcade protect is not enabled and only during the unibios splash screen at boot. On top of that, when arcade protect is enabled the real testmode button must also be pressed with the keycode to get into the unibios settings.
I would suggest if a testmode feature is added to the NeoSD you need the arcade protect feature to go along side it. Also use that feature to lock out NeoSD settings / changing games. Its a little hassle as users do not read the manual and undoubtally lock themselves out but I guess they can always remove the SD card to reset settings when they do.