- Joined
- Aug 22, 2001
- Posts
- 19,316
so far this list is just the same old shit. SamSho1 AoF Fatal Fury KOF 94 Metal Slug. Please some different neo games.
Would it even be that difficult to put every single Neo-Geo game on one BD and charge $40-$50? I'd buy that in a second.so far this list is just the same old shit. SamSho1 AoF Fatal Fury KOF 94 Metal Slug. Please some different neo games.
Would it even be that difficult to put every single Neo-Geo game on one BD and charge $40-$50? I'd buy that in a second.
Could they do a compilation of at least a bit more recent games with the IPs they own?Technically, no.
Legally, probably.
Financially, yes.
Technically, no.
Legally, probably.
Financially, yes.
Could they do a compilation of at least a bit more recent games with the IPs they own?
Even if they had the rights to every IP, they'd make more money selling the game individually or in small packages (and they'd do that via downloadable media). It's not so much their financial problem as much as it is the consumer's.
It should also be noted that Monkeypaw Games recently released Galaxy Fight on PSN (as well as Money Puzzle/Idol Exchanger), which would probably make a 150-in-1 compilation that much more difficult (at least from a legal standpoint).
8 bucks and I can play Samurai Spirits online is just awesome.
keep us posted on the netcode please.
OK here are my impressions....
Well, I just played around 3 hours of SS1 with my bro who lives only about 5 miles away from me. I'm being nice when I say the netcode is fucking APPALLING!!!!! Seriously, the first few matches were pretty smooth, but for some reason the last hour or so we started having nasty pauses every minute or so, where we'd see some "accessing game" type message. Utterly fucking inexcusable and quite annoying.
The game itself is a perfect port thankfully. No differences between it and the real thing as far as I can tell, which is nice.
However, but why in the world can we NOT send and share our replays? That is retarded. Sharing replays should been allowed since that is one of the big features SNK was heavily touting before release.
Also, get this....I don't know if this was a bug or not, but on a couple occasions, my friend ran out of credits and COULDN'T ADD MORE! Tried pressing start, select, all other buttons, etc, no luck! I was the one hosting and I had to literally back out to the main menu and send him another invite. W........T.........F?????
Well that's bs wtf no network play for metal slug !? Is snkp that lazy they couldn't code it for that oh well sigh.... The rest have it so it's not a total loss to me,but still it would have been nice to have that online co-op for ms.Sadly there is no netplay for Metal Slug. Only the fighting games feature it. I'm getting an interview soon for Retro Gamer, so it will be one of the first things I mention. It's not the end of the world, but it's a pity it hasn't been included.
Edit.
Alpha Mission II, Super Sidekicks, League Bowling and Baseball Stars Professional all have Network play, which makes the omission of Metal Slug even stranger...
Edit Again Metal Slug does have Network play. It's terribly laggy though
I had matches with 5 more players using the search options for network mode on KOF94.
4 out of the 5 players had no lag during a dozen or so matches. I set the ping tolerance settings no less than the highest yellow bar (which I think is 3 levels below blue.)
The netcode is definitely much better than past NeoGeo games. It's very fun and playable online. Of course results may vary. Just don't choose quick match, that searches without ping filters.