- Joined
- Dec 20, 2004
- Posts
- 44,938
ROS's merely a good game now; to be honest time has ravaged it. Shinobi III is an amazing game as well, and like Hard Corps, it pushed the Genesis to the fucking limits.
But there's something about Shadow Dancer, where I can go pick it up, figure I'd play it for 10 minutes, but end up beating the damn thing every time. To me, it's a classic example of a Genesis game -- the anti-thesis of an SNES game A kickin' techno soundtrack, violence, twitch gameplay you can play in spurts, and weird bosses. Weird bosses as in that guy you fight on top of the Statue of Liberty who looks oddly similar to the rocket man boss in SOR2 but is wearing purple (or maybe that's his hair color) and creates rotating cutting blades of death from nowhere. Like Kaneko's DJ Boy, Shadow Dancer is the prime example of a Genesis game.
I hate saving hostages in nearly every game, and in this day and age if you save a hostage you can expect some really fucking weak escort mission that seemingly takes forever *cougzoneoftheenders2cough*. But no, in Shadow Dancer you touch them and their bitch ass starts to run, Musashi ain't no babysitter, he's got Yamato ripping some guy's balls off while he runs at him and slices him good. If anything, I say the hostage rescues are what makes SD a BETTER game than its Genney brethren. It not only adds reason for me to not run through the stage and not bother with killing some enemies, but it's fun to figure out what to do and how to dispose of them. You can either run up to that one guy who you know is giong to throw that stupid green boomerang cutter thing the second you move, or you can sic Yamato at em and come in for the kill -- your choice.
I guess the reason this thread exists is to stir up some dormant emotion within most people about Shadow Dancer; for most, they consider it the black sheep of the trilogy. But look back, play it again (this time with no shuriken, if you want! It's a whole different ball game) and I'm sure you'll remember how badass this game is.
Remember in Stage 1 of Burning Downtown where you were walking along and suddenly a jet of fucking lava from the sewers got you? Damn straight.
As for the young man with the title screen of Shadow Dancer in his sig...good job, soldier.
But there's something about Shadow Dancer, where I can go pick it up, figure I'd play it for 10 minutes, but end up beating the damn thing every time. To me, it's a classic example of a Genesis game -- the anti-thesis of an SNES game A kickin' techno soundtrack, violence, twitch gameplay you can play in spurts, and weird bosses. Weird bosses as in that guy you fight on top of the Statue of Liberty who looks oddly similar to the rocket man boss in SOR2 but is wearing purple (or maybe that's his hair color) and creates rotating cutting blades of death from nowhere. Like Kaneko's DJ Boy, Shadow Dancer is the prime example of a Genesis game.
I hate saving hostages in nearly every game, and in this day and age if you save a hostage you can expect some really fucking weak escort mission that seemingly takes forever *cougzoneoftheenders2cough*. But no, in Shadow Dancer you touch them and their bitch ass starts to run, Musashi ain't no babysitter, he's got Yamato ripping some guy's balls off while he runs at him and slices him good. If anything, I say the hostage rescues are what makes SD a BETTER game than its Genney brethren. It not only adds reason for me to not run through the stage and not bother with killing some enemies, but it's fun to figure out what to do and how to dispose of them. You can either run up to that one guy who you know is giong to throw that stupid green boomerang cutter thing the second you move, or you can sic Yamato at em and come in for the kill -- your choice.
I guess the reason this thread exists is to stir up some dormant emotion within most people about Shadow Dancer; for most, they consider it the black sheep of the trilogy. But look back, play it again (this time with no shuriken, if you want! It's a whole different ball game) and I'm sure you'll remember how badass this game is.
Remember in Stage 1 of Burning Downtown where you were walking along and suddenly a jet of fucking lava from the sewers got you? Damn straight.
As for the young man with the title screen of Shadow Dancer in his sig...good job, soldier.