Valve announces SteamOS

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
46,802
Please do tell about the $1K video card. Plebs want to know.
 

Earthquake24

Dodgeball Yakuza
Joined
Apr 29, 2003
Posts
634
Here's the 2nd announcement, the Steam Box(es) are now Steam Machines:

http://store.steampowered.com/livingroom/SteamMachines/

A powerful new category of living-room hardware is on the horizon.

Join the hardware beta now.

Choose the model right for you in 2014.

Finally, a multiple choice answer

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

But first, Valve’s prototype

While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go. We have designed a high-performance prototype that’s optimized for gaming, for the living room, and for Steam. Of course, it’s also completely upgradable and open.

This year we’re shipping just 300 of these boxes to Steam users, free of charge, for testing. You can make yourself eligible to get one. How? Read on!

Here’s how to participate

Want to make yourself eligible to participate in the beta? Add yourself to the list of candidates by completing the Eligibility Quest on Steam. Sound hard? It’s not.

THE HARDWARE BETA ELIGIBILITY QUEST:

Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility

1. Join the Steam Universe community group
2. Agree to the Steam Hardware Beta Terms and Conditions
3. Make 10 Steam friends (if you haven't already)
4. Create a public Steam Community profile (if you haven't already)
5. Play a game using a gamepad in Big Picture mode
You can complete the steps in any order. Once you’ve completed all of the steps, you’ll be awarded a special badge, and you’ll officially be among the pool of people from whom we’ll choose beta participants / hardware recipients.

On October 25th, the list will be locked. So complete the quest before then!

Your help is critical to our design process. Your feedback will shape both the new OS version of Steam and the new category of gaming machines that will run it.

Questions!

When can I buy one?!

Beginning in 2014, there will be multiple SteamOS machines to choose from, made by different manufacturers.

I’m pretty happy with my PC Gaming setup, do I have to buy a new piece of hardware now?

No. Everything that we’ve been doing on Steam for the last 10 years will continue to move forward.

If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box?

We're conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. At Valve we always rely on real-world testing as part of our design process. The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors.

How will you choose the 300 beta participants?

A small number of users (30 or less) will be chosen based on their past community contributions and beta participation. The remainder will be chosen at random from the eligible pool.

Should I create lots of Steam accounts to increase my chances of getting selected?

No, that won’t work.

What are the specs of the Valve prototype?

We'll tell you more about it soon. Remember, there will ultimately be several boxes to choose from, with an array of specifications, price, and performance.

Where’s a picture of it? How big is it?

We promise we'll tell you more about it soon.
When will the prototypes ship?
This year.

Will beta testers be allowed to share info about their experience and post pictures and opinions online?

Yes, that really is the whole point. The input from testers should come in many forms: bug reports, forum posts, concept art, 3D prints, haikus, and also very publicly stated opinions.

Will I be able to build my own box to run SteamOS?

Yes.

Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?

Sure.

Can I download the OS to try it out?
You will be able to download it (including the source code, if you're into that) but not yet.

If I’m not in the beta, how can I help and contribute feedback?

The Steam Universe Group is where feedback is being collected. Most areas of the group will remain open for participation by all Steam users. Some may be limited to beta participants only, but there will be plenty of ways to contribute feedback for everyone.

What games will be available during the beta?

The nearly 3,000 games on Steam. Hundreds
already running natively on the SteamOS, with more to come. The rest will work seamlessly via in-home streaming.

What is SteamOS? What’s included?

Here's a link to what we said earlier about SteamOS. We'll have more details to tell you, soon.

Am I going to be using a mouse and a keyboard in the living-room?

If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input.
 
Last edited:

Lemony Vengeance

Mitt Romney's Hairdresser,
Joined
Jan 30, 2012
Posts
4,204
yep. called it.

Announcement 3 is HL3 (added points go to me if it's a timed steamOS exclusive for the first month or two)
 

Mac91

I wonder if anyone saved my dickpic?
10 Year Member
Joined
Jan 4, 2013
Posts
3,159
Valve has 2 other announcements, the 2nd is in 48 hours. Could the 2nd one be the SteamBox? and what if....the 3rd is finally Half-Life 3?

Woah woah woah, Half-Life 3!? Is that real?
 

Jeneki

Enemy Chaser
Joined
Jan 22, 2013
Posts
1,166
Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?

Sure.
(for those who remember the PS2 prerelease hype) OMG!!! Saddam Hussein is going to connect a bunch of these together and make a giant mech with nuclear missiles!
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
46,802
Steam Machine announcement is worthless without prices and hardware specs.

Are these going to be the "easily upgraded" set top boxes that we were promised?
 

T.A.P.

Master Brewer, Genzai Sake Co.
15 Year Member
Joined
Mar 9, 2006
Posts
5,172
Remember, there will ultimately be several boxes to choose from, with an array of specifications, price, and performance.
So it's 3DO 2: Electric Boogaloo?
 
Last edited:

mr_b

Windjammers Wonder
10 Year Member
Joined
Jun 1, 2009
Posts
1,379
This announcement contains no information what so ever. Bunch of blah blah blah. Why wouldn't they wait till they has some kind of hardware to show?

Fuck off and quit wasting everyone's time valve.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
46,802
This announcement contains no information what so ever. Bunch of blah blah blah. Why wouldn't they wait till they has some kind of hardware to show?

Fuck off and quit wasting everyone's time valve.

s
r
s
l
y

I'm not saying Half Life isn't a great series but it's one I just don't "get."

I guess you just had to be there when it came out?
 

SNKorSWM

So Many Posts
No Time
For Games.
10 Year Member
Joined
Feb 5, 2010
Posts
15,152
They haven't even tested the prototype yet, it's way too soon for specs and prices.
 

Lemony Vengeance

Mitt Romney's Hairdresser,
Joined
Jan 30, 2012
Posts
4,204
Unless you're bitcoin mining, that's ridiculous. It's almost one of those e-peen lengthening devices, isn't it?
 

Cylotron

ヾ(⌐■_■)ノ♪
15 Year Member
Joined
Sep 14, 2004
Posts
3,711
sometimes I will buy a "decent"(affordable) card here & there.. but with these expensive ones, they last you quite a bit longer before you have to upgrade again.
 

Earthquake24

Dodgeball Yakuza
Joined
Apr 29, 2003
Posts
634
Here's the 3rd and final one, no Half-Life 3...instead, it's the Steam Controller:

http://store.steampowered.com/livingroom/SteamController/

A new way to play your entire Steam library from the sofa.

Join the Steam hardware beta and help us shape a new generation of gaming.

A different kind of gamepad

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input — our biggest missing link. We realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.
Complete catalog
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.
Superior performance
Traditional gamepads force us to accept compromises. We’ve made it a goal to improve upon the resolution and fidelity of input that’s possible with those devices. The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa. Built with high-precision input technologies and focused on low-latency performance, the Steam controller is just what the living-room ordered.

Dual trackpads

The most prominent elements of the Steam controller are its two circular trackpads. Driven by the player’s thumbs, each one has a high-resolution trackpad as its base. It is also clickable, allowing the entire surface to act as a button. The trackpads allow far higher fidelity input than has previously been possible with traditional handheld controllers. Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse.

Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. RTS games. Casual, cursor-driven games. Strategy games. 4x space exploration games. A huge variety of indie games. Simulation titles. And of course, Euro Truck Simulator 2.

In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control.
Haptics
Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

Touch Screen

In the center of the controller is another touch-enabled surface, this one backed by a high-resolution screen. This surface, too, is critical to achieving the controller’s primary goal - supporting all games in the Steam catalog. The screen allows an infinite number of discrete actions to be made available to the player, without requiring an infinite number of physical buttons.

The whole screen itself is also clickable, like a large single button. So actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want. Players can swipe through pages of actions in games where that’s appropriate. When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven’t thought of yet.

In order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Steam. When a player touches the controller screen, its display is overlayed on top of the game they’re playing, allowing the player to leave their attention squarely on the action, where it belongs.
Buttons
Every button and input zone has been placed based on frequency of use, precision required and ergonomic comfort. There are a total of sixteen buttons on the Steam Controller. Half of them are accessible to the player without requiring thumbs to be lifted from the trackpads, including two on the back. All controls and buttons have been placed symmetrically, making left or right handedness switchable via a software config checkbox.
Shared configurations
In order to support the full catalog of existing Steam games (none of which were built with the Steam Controller in mind), we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse. The Steam Community can use the configuration tool to create and share bindings for their favorite games. Players can choose from a list of the most popular configurations.

Openness

The Steam Controller was designed from the ground up to be hackable. Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, we believe that they will meaningfully contribute to the design of the Steam Controller. We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with.

Questions!

Is this the same beta as the Steam machines one, or is it separate?

Same. So you only need to sign up once.
How does the beta work? When will it start? How will you choose participants?
Please see the FAQ on Steam Machines, because it covers lots of important questions.
I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?
You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won’t abandon you. We love mice and keyboards, too.

Can I use a controller if I don’t have a Steam machine?

Yes. It’ll work very well with any version of Steam.
I’m a developer - how can I include support for the Steam Controller in my game?
On the same day that our prototype controllers ship to customers later this year, the first version of our API will also be made available to game developers.

How will the beta controller differ from the one that’s for sale next year?

There are a couple important differences: the first 300 or so beta units won’t include a touch screen, and they won’t be wireless. Instead, they’ll have four buttons in place of the touch screen, and they’ll require a USB cable.
What’s next?
We’re done with our announcements, and we promise to switch gears now and talk specifics over here in our Steam Universe community group. Also we’ll talk soon about the design process and how we’ve arrived at our current prototype. (We’ll post detailed specs next week for our living room SteamOS prototype, too.)

We look forward to working together with you to design the future of Steam in the living room.

controller.jpg


controller_bindings.jpg
 

NeoSneth

Ned's Ninja Academy Dropout
20 Year Member
Joined
Oct 22, 2000
Posts
11,109
That wouldn't be the best card for bitcoin mining anyways.

That controller is everything i hate with smartphone gaming.
 

Lemony Vengeance

Mitt Romney's Hairdresser,
Joined
Jan 30, 2012
Posts
4,204
hey guys, I have an idea, lets take EVERYTHING that has been established in good controller design and THROW IT OUT THE WINDOW. because people love taking their thumbs off the analog joysticks to press buttons, yeah? lets keep doing that but DO IT WITH BOTH thumbs. Oh, and and a TOUCH screen on the controller, because splitting the buttons wasn't making it uncomfortable enough.

We're not done yet, because we're adding buttons on the hand grips, on the underside of the controller! talk about previously wasted space!

Seriously though, It's almost like Valve saw how good the design was on the 360 controller and did the exact opposite MS did, just to say they weren't copying them.

man, I hope this venture implodes on gaben's mass.
 

Dr Shroom

made it in japan
15 Year Member
Joined
Dec 19, 2005
Posts
23,275
I already have a controller for Steam, it's called the Xbox 360 Gamepad.
 

Pope Sazae

Known Scammer, DO NOT DEAL WITH!, The Management.,
Joined
Dec 9, 2007
Posts
3,480
It looks like a cheap bluetooth speaker you can buy at dollar general.
 

cannonball

Master Brewer, Genzai Sake Co.
15 Year Member
Joined
Aug 8, 2006
Posts
5,174
I already have a controller for Steam, it's called the Xbox 360 Gamepad.

Yeah, there's really no point in this steam controller as I see it. Are console devs going to support it when they port their games to PC? Probably not. They'll support the 360 pad though.

I'll stick with that and keyboard/mouse.
 
Top