racecar said:
...it very..very(very) simple ..just a one button lauch and the enemy knock into air(paralyzed) and let you do you thing it you basic repeated button mashing(it suck's when you are on the recieving end..in a 2player vs mode)
No, it isn't. You are talking about a "dust attack", which is a very small element in the game play.
The combo system is called "Gattling". Specifing normal moves can cancel into each other (Not like a dail-a-combo, system) and later can be linked or traded with other normal moves, specials, or supers. Juggles exsist, and roman cancels allow you to interrupt anotherwise un-cancelable moves to set up longer strings at the sacrafice of your tension meter. However, the larger your combo, the more the damage ratio scales down, so huge strings are not always the best idea.
The system is very flexable, and allows you to be creative. Not every move can link into another, so you need to learn each characters styles. Many combos are shared, but each combo possibility can have very different results, especially with juggles and air combos.
I could go on, but I'm hungry.
Laters.