Why isn't anyone talking about Nanostray DS?

chimpmeister

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Everybody was going on and on about this game for a while, and it came out almost two weeks ago . . . but no one has said anything about it. Did anyone even bother to buy it? Gamespot gave it a 6.5 rating, rated higher for graphics and sound (8) but 6s for all the other categories (gameplay, value, tilt). Review:

Dating back to arcade classics like Gradius and Galaga, the best shoot-'em-ups have always tested your skills and reflexes as they challenged you against all odds in one enemy-filled level after another. Gameplay like that ought to never go out of style, so it's good to see a game like Nanostray come out for the Nintendo DS. A true-blue you-against-the-world space shooter, Nanostray pays homage to the genre's greats, and comes from the makers of the similarly styled Iridion titles for the Game Boy Advance. Unfortunately, underneath Nanostray's excellent presentation is a game that's not nearly as good as its sources of inspiration. A weak multiplayer mode, repetitive level design (even for a shoot-'em-up), and limited replay value put Nanostray squarely in the "almost, but not quite" category.

No one's expecting much of a storyline from a shoot-'em-up, but something, anything probably would have helped here. But there's no plot whatsoever in Nanostray, not in the game and not even in a sentence or two in the manual (the Web site at least mentions something about the ship's pilot losing his or her memory). The main single-player "adventure" mode simply throws you from one vertical-scrolling stage to the next, in no particular order, until the credits roll and your spaceship can be seen pointlessly flying around, apparently having killed everything in the galaxy for whatever reason. Gameplay takes place exclusively on the top screen, and for what it's worth, the game looks great and mostly runs smoothly, though there are occasional, distracting instances of slowdown. The eight different stages of the game are based on different planets, and predictably include water-logged, industrial, and fiery landscapes from one to the next. Each stage is only a few minutes long but basically works the same way, regardless of the level. You shoot through swarms of bullet-spitting enemies while also drilling into much bigger, chunkier foes. Some environmental hazards occasionally must be dodged as well.

The few twists to the gameplay aren't particularly imaginative or well implemented. Since this is a Nintendo DS game, the developers went out of their way to incorporate the touch screen into the gameplay, but the results feel completely forced. Your ship has four different weapons, which you can switch at any time using the touch screen. Forget that there are face buttons on the DS that are left unused by this game--it forces you to fumble on the bottom screen if you want to switch from your different ammo types. There's also a radar on the bottom screen, which, much like the switching of weapons, seems to have been put there in order to get you killed more often. This is a very fast-paced game that requires your undivided attention to be focused on the top screen (where the action is), so the way in which the bottom screen was implemented feels like a waste.

The gameplay certainly isn't bad. The four weapons are reasonably different, especially the one that lets you shoot out the sides of your ship, but not forward. You can safely rely on the default beam weapon to do all your damage, though. Your ship also gets screen-killing bombs and an energy-based power attack, which can be recharged after certain enemies are killed. The bombs trivialize the game's boss fights at the end of every level, in which you have to dodge some big, honking mechanical thing's lasers while blasting its one or two weak points. On normal difficulty, you get bomb refills each time you lose a life, allowing you to obliterate each end-level boss without any effort.

Nanostray's three difficulty settings create less replay value than you'd expect, since they don't actually change the makeup of the levels. Instead, they determine how many lives you get, how many bullets you can withstand before blowing up (collisions are always fatal), how many continues you have with which to finish the adventure mode, and so on. After unlocking all the levels in the adventure mode, you're free to play them in any order in the arcade mode, and there's also a challenge mode for you to mess around with. The challenges are much, much tougher (for the most part) than what you get out of the adventure mode when you first whip through it on normal. The challenges task you with clearing stages using one life, killing all the enemies, and other tasks that require you to spend lots and lots of time memorizing each layout. Also, for those who get really, really into this sort of thing, there's a Web-based worldwide scoreboard where you can compare your best scores from each level against other Nanostray players.

A seemingly rushed multiplayer mode tops off a game that's flashy but shallow. For starters, there's actually no way to play the competitive two-player mode if both players have a Nanostray cartridge. One player must upload one of four different multiplayer levels to the other player's Nintendo DS, at which point the two of you compete in a score challenge. Different time spans and a one-life "sudden death" mode are available to give this mode some variety, but since you're flying alongside each other while both trying to shoot down as much stuff as possible, the fun really doesn't last long. A few power-ups unique to this mode are suggestive of a few good ideas, but they don't do much to keep multiplayer Nanostray from feeling like a novelty instead of a fully realized multiplayer mode. Even just a straightforward two-player co-op probably would have been better.

Nanostray's pretty graphics and catchy music will quickly win over fans of space shoot-'em-ups. But despite their ability to masterfully capture the look of this style of game, the developers of Nanostray didn't quite succeed at capturing the spirit. Unless you get madly addicted to Nanostray's high-score challenge, it seems unlikely that the game would hold your interest for more than a little while.

Sounds like they got the graphics and sound right, but the rest was just mediocre . . . and as usual, the touch screen was a waste. Oh well . . .
 

lordkaosu

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I've only heard mediocre things about it. It's supposedly easy and a real hassle to change weapons with the touch screen. Plus I think it had a pretty small release number.
 

jro

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chimpmeister said:
Everybody was going on and on about this game for a while, and it came out almost two weeks ago . . . but no one has said anything about it. Did anyone even bother to buy it? Gamespot gave it a 6.5 rating, rated higher for graphics and sound (8) but 6s for all the other categories (gameplay, value, tilt). Review:



Sounds like they got the graphics and sound right, but the rest was just mediocre . . . and as usual, the touch screen was a waste. Oh well . . .

I bought it. It's hard as hell to find- I think Majesco had production issues due to their current financial and legal situations. I got the only copy at the Rhino Games near my office, and my local Gamestop took almost a week after release to get 2 copies.

It looks fantastic, but the gameplay is about as flawed as the GS review indicates. The bosses go down in a heartbeat if you use your bombs at all, the invisible barriers at the edge of the screen get irritating, and the weapon-switch via touch screen sucks. All that said, it still manages to be a decent amount of fun to play, so I would say consider it if you're a shmup fan. Nothing else like it on the DS, not a bad buy for $30. I'll keep mine and play it even though it's no masterpiece.

Oh, and I would also expect it to go out of print very quickly.
 

Snooptalian

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Maybe because hardly anyone carries this game. I've looked in Wal-Mart, Target, Toys R Us, EB Games, Game Stop, etc... and none of these places have the game, or have ever had it in stock for some reason. Guess I'll have to order one online somewhere... :oh_no:
 

Dean

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chimpmeister said:
. . . and as usual, the touch screen was a waste. Oh well . . .
Have you played a single DS game?
 

chimpmeister

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D-Lite said:
Have you played a single DS game?

Enough of them to know the touch screen is a gimmick on the vast majority of them. But that's been noted in most of the reviews as well, and its pretty obvious that as you're playing any given game with your left hand controlling the dpad, and your right hand using the buttons, having to use the stylus or thumbstrap for most of the uses they've dreamed up is just lame.

And for the games where the stylus replaces the dpad (such as metroid), its still awkward to be using the touch screen with your right hand, when you need to use your right hand for the buttons on the right side (assuming you are right handed, which most people are).

Oh but then there's always that great option in Ridge Racer DS to have a picture of a steering wheel on the lower screen and control it with the stylus, what a plus!! :kekeke:
 

TrueTrials

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I imported one to the UK from VideoGamesPlus and it arrived with me in the UK a few days after they released it. First opinions was it was pretty neat, nice looking and quite fast moving, but it is rather easy. You have a shield that seems way to high, you dont really have to dodge much at all which kinda defeats the point of a good shooter.

It took me about an 45mins max to complete the main game, then you can do challenges and stuff that you unlock, but theres nothing to keep you hooked. The graphics are neat, the levels are nice looking, the weapons are quite cool with the variety of 4, but the levels are fairly short, bosses easy as you dont need to bomb elsewhere during the level so you blow them on the bosses, it has a neat but useless touch screen boss scan to find its weak points aswell.

The touch screen weapons are not ideal the shoulder buttons would of been better to switch but you only really need to switch from the main one on some bosses. The right trigger collects coins and power recharges by sucking them towards you aswell.

Nice idea for a shooter, but nowhere near as good a game as Kirby or Meteos.

On the subject I wonder what a vertical shooter would be like where you can fly from the bottom screen to the top aswell, true proper vertical shooter? Maybe too confusing who knows? Saying that, the 3D thing on the DS only can do one screen at a time? so its probably not an option :(
 

Dean

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chimpmeister said:
Enough of them to know the touch screen is a gimmick on the vast majority of them. But that's been noted in most of the reviews as well, and its pretty obvious that as you're playing any given game with your left hand controlling the dpad, and your right hand using the buttons, having to use the stylus or thumbstrap for most of the uses they've dreamed up is just lame.

And for the games where the stylus replaces the dpad (such as metroid), its still awkward to be using the touch screen with your right hand, when you need to use your right hand for the buttons on the right side (assuming you are right handed, which most people are).

Oh but then there's always that great option in Ridge Racer DS to have a picture of a steering wheel on the lower screen and control it with the stylus, what a plus!! :kekeke:
You see, sparky, the problem is not with the system, it's the design team behind the games. Play a game like Kirby or Zookeeper or Yoshi even and it's very obvious how good the stylus gameplay can be. I don't think anyone here thinks the stylus is the answer to all gameplay. You'd have to be a complete and utter fool to even assume people think that. But the dimension the stylus based play offers can be quite awesome done properly.

Play Kirby and you will see what I mean.
 

showdownfan666

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Fuck I didn't even know it came out yet. Great limited release ebay here I come :crying: I really hope one of my local game stores has it.
 

Gameoz

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Well, I own a game store and I was only able to get two copies. This game is not very easy to find and most places can't get it and have no plans to get it.

I think that it is a pretty good game. Graphics are very nice and it controls well. I am very happy with my copy and hope that others are able to find it.

Lastly, Chimp, fuck off.
 

Gameoz

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A few days back I was reading that some people that had pre-ordered via Gamestop.com were sent e-mails that it was on back order. That may have been corrected by now.

I have also read that Amazon.com is taking orders, "now shipping" but once you order it says that the game will ship in September. I can't confirm either of those. However, since I had such a hard time getting two in, (I ordered 12) and after checking several game stores, it appears to be somewhat hard to find.

I have heard that most Toys R Us stores got this in but the one I went to did not.



The release seems to be limited for whatever reason. IMO it is a good shooter that is worth the 29.99 retail.
 

Lime2K

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we got copies @ my gamestop today, so if anyone in las vegas wants it, you know where to go! (the bouleverd!)
 

kernow

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Enough of them to know the touch screen is a gimmick on the vast majority of them.

its essential on some of them, adapt, old man.

But that's been noted in most of the reviews as well, and its pretty obvious that as you're playing any given game with your left hand controlling the dpad, and your right hand using the buttons, having to use the stylus or thumbstrap for most of the uses they've dreamed up is just lame.

pretty poor even for you

And for the games where the stylus replaces the dpad (such as metroid), its still awkward to be using the touch screen with your right hand, when you need to use your right hand for the buttons on the right side (assuming you are right handed, which most people are).

use the thumbstrap, once again, adapt, old man.

Oh but then there's always that great option in Ridge Racer DS to have a picture of a steering wheel on the lower screen and control it with the stylus, what a plus!!

use the thumbstrap, once again, adapt, old man
 

Diggerman

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Too busy with SHMUPS on my PSP to bother with mediocrity on DS: i.e. Pulstar, Last Resort, Alpha Mission II on NeoCD and Lords of Thunder, Gate of Thunder, and Spriggan ( to name a few) on PCE CD. All emulated full speed and full screen. Real good stuff.
 

Magnaflux

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Diggerman said:
Too busy with SHMUPS on my PSP to bother with mediocrity on DS: i.e. Pulstar, Last Resort, Alpha Mission II on NeoCD and Lords of Thunder, Gate of Thunder, and Spriggan ( to name a few) on PCE CD. All emulated full speed and full screen. Real good stuff.

Give me the ROMZ you tool.
 

Average Joe

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Diggerman said:
Too busy with SHMUPS on my PSP to bother with mediocrity on DS: i.e. Pulstar, Last Resort, Alpha Mission II on NeoCD and Lords of Thunder, Gate of Thunder, and Spriggan ( to name a few) on PCE CD. All emulated full speed and full screen. Real good stuff.

What is it about the Handheld forum that attracts this forums biggest tools?
 

Diggerman

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When it comes to videogames, the "tools" would be people who pay full price for crappy or mediocre games. A tool is something that gets used - and if you're throwing money at companies for crappy products, you are being used.

And Magnaflux, you'll have to get your own "ROMZ." You should know better than begging for them here. Good luck to you.
 

Magnaflux

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Diggerman said:
When it comes to videogames, the "tools" would be people who pay full price for crappy or mediocre games. A tool is something that gets used - and if you're throwing money at companies for crappy products, you are being used.

And Magnaflux, you'll have to get your own "ROMZ." You should know better than begging for them here. Good luck to you.

Owned :emb:


PS> Gimme da ROMZ you tool!
 

dark penguin

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I bought Nanostray.
It's no Gradius Galaxies, but it's a nice diversion.

And it -does- look fantastic. To have Shin'en pull such nice graphics out of the DS so early in the system's life span speaks well for the future.
 

Diggerman

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In all seriousness, I do apologize a bit for my emulation post. It was off-topic and wasn't really fair since to be honest, I haven't played Nanostray (but I do own a DS) so who knows maybe I would like it. Sorry if I pissed anyone off.
 
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