- Joined
- Jan 29, 2004
- Posts
- 20,259
lol...really, what a fucken sap fest...
You think there's a lot to learn with this game? My problem is how simple it is, combos are way to easy to do and they keep removing option selects, this game is way to dumbed down from previous games, which is why it's selling badly.The problem I see is there is a shit ton to learn, and that is highly unusual for a Street Fighter game. It almost feels Virtua Fighter-esque in just when you think you have a grasp on it, you realize there is a lot more to learn. I've been on Ryu since the beta testing and still haven't felt comfortable enough to start learning someone else. That is crazy for boring Ryu. It's also why people will drop this. I don't think a lot of SF fans want to dive into this deep rabbit hole.
You think there's a lot to learn with this game? My problem is how simple it is, combos are way to easy to do and they keep removing option selects, this game is way to dumbed down from previous games, which is why it's selling badly.
Then you're not understanding the game. Old SF you can get away with universal tech. For example Ryu fireball bait to DP. This game took it all away. So for every matchup you need to know how everything works. For example for Laura Matsuda you use the fireball game, but do that to Birdie and you get killed. Try to play the wait DP game with Karin and more times then not you'll never have enough time to DP. For every character you have to have a different strategy. A different way to approach each character. That's the rabbit hole.
I see, that isn't really to different from previous SF games, it's just more pronounced because there isn't any option selects.Then you're not understanding the game. Old SF you can get away with universal tech. For example Ryu fireball bait to DP. This game took it all away. So for every matchup you need to know how everything works. For example for Laura Matsuda you use the fireball game, but do that to Birdie and you get killed. Try to play the wait DP game with Karin and more times then not you'll never have enough time to DP. For every character you have to have a different strategy. A different way to approach each character. That's the rabbit hole.
How is any of this new?
I will agree that everyone seems to have a way around fireballs, but it's been that way in past games too.
I disagree that the game has been dumbed down. Instead, I think it expects you to play more intelligently. You can't just fadc or option select to be safe. You have to commit to your choices and reap the rewards or suffer the consequences.
...and would you consider that to be a bad thing?...and if so, why?