VIDEO ADDED! - I'm Making a JAMMA Compatible Arcade Shooter - Come Play It for Free!

Electric Grave

So Many Posts
No Time
For Games.
15 Year Member
Joined
Jan 29, 2004
Posts
20,259
Is it too soon to ask what you think the game might sell for when all is said and done? I'm pumped, game looks phenomenal!
 

demirichris

Hardened Shock Trooper
Joined
Aug 24, 2005
Posts
428
Sorry I've been a bit MIA lately, the whole team has been really busy working on the project and I try not to bump this thread until I have big developments to share. However, since a few questions have come up, I thought I should chime in.

We've had a big breakthrough a few weeks ago and we now have a fully functioning prototype of our hardware platform! It can be transferred to any JAMMA compatible cabinet and is 100% controlled and powered through the standard wire loom. Tentatively we have named the hardware platform "Airframe" but that name may change before the final release. As I've mentioned before, it allows for any independent dev using Gamemarker, Unity and many other middleware platforms to publish straight to this hardware. We are working with a 3D printing specialist right now to develop a custom enclosure for the motherboard. After that we will have all the components ready for our conversion kit.

The plan right now is to include:

100% JAMMA compatible game board (power, controls, sound, coins, etc.)
USB software stick
Control panel overlay (very tough polycarbonate laminate)
Choice of Marquee (each boss has its own dedicated marquee art)
Cabinet side art (vinyl with adhesive backing)
Wall poster (to promote the game in the arcade)

We have a build ready with the first two missions of the game that we will be offering to folks that really want to get their hands on the game as soon as possible. Software updates will be sent via USB drives as each new mission is completed. Right now, we are mainly targeting arcade operators, but we will consider "one off" agreements to home collectors as well (obviously the Neo-Geo.com friends get preference). The price is not yet completely final but based on our market research, we believe it will be the most inexpensive full conversion kit ever offered to arcades.

Here are some quick updates in case you missed them.

Some new footage we shot for www.arcadeheroes.com:

I'm adding my real life dog Sammy in the game as your co-pilot (scaled 2X):
Sammy-Animation-33.gif


Mission two's twin bosses (scaled 3X):
JC-Facebook.gif
 
Last edited:

nug

B. Jenet's Firstmate
Joined
Jan 2, 2013
Posts
406
This looks fucking awesome!! I'm looking forward to this game release more then any current gen stuff!
 

Xian Xi

JammaNationX,
15 Year Member
Joined
Dec 1, 2005
Posts
27,750
I know it says it's JAMMA but does it also work in an MVS stereo cab?
 

Lemony Vengeance

Mitt Romney's Hairdresser,
Joined
Jan 30, 2012
Posts
4,204
Sorry I've been a bit MIA lately, the whole team has been really busy working on the project and I try not to bump this thread until I have big developments to share. However, since a few questions have come up, I thought I should chime in.

We've had a big breakthrough a few weeks ago and we now have a fully functioning prototype of our hardware platform! It can be transferred to any JAMMA compatible cabinet and is 100% controlled and powered through the standard wire loom. Tentatively we have named the hardware platform "Airframe" but that name may change before the final release. As I've mentioned before, it allows for any independent dev using Gamemarker, Unity and many other middleware platforms to publish straight to this hardware. We are working with a 3D printing specialist right now to develop a custom enclosure for the motherboard. After that we will have all the components ready for our conversion kit.

The plan right now is to include:

100% JAMMA compatible game board (power, controls, sound, coins, etc.)
USB software stick
Control panel overlay (very tough polycarbonate laminate)
Choice of Marquee (each boss has its own dedicated marquee art)
Cabinet side art (vinyl with adhesive backing)
Wall poster (to promote the game in the arcade)

We have a build ready with the first two missions of the game that we will be offering to folks that really want to get their hands on the game as soon as possible. Software updates will be sent via USB drives as each new mission is completed. Right now, we are mainly targeting arcade operators, but we will consider "one off" agreements to home collectors as well (obviously the Neo-Geo.com friends get preference). The price is not yet completely final but based on our market research, we believe it will be the most inexpensive full conversion kit ever offered to arcades.

Here are some quick updates in case you missed them.

Some new footage we shot for www.arcadeheroes.com:

I'm adding my real life dog Sammy in the game as your co-pilot (scaled 2X):
Sammy-Animation-33.gif


Mission two's twin bosses (scaled 3X):
JC-Facebook.gif

best part about this, if/when this Is playtested, my local arcade (owned by Adam of Arcadeheroes.com) may be getting one! I'm MEGA PUMPED to get my grubby mitts on this and get some time in!
 

max 330 mega

The Almighty Bunghole
15 Year Member
Joined
Dec 14, 2004
Posts
4,300
any chance the hardware will have a VGA out for hi res mode?
this game looks amazing. want.
 

demirichris

Hardened Shock Trooper
Joined
Aug 24, 2005
Posts
428
Regarding @xian xi's question about stereo sound.

This isn't the first time we've had this request, I'll have to get with Phil (he's in charge of the hardware) to see what the options are. The good news is that all the sound/music is designed in stereo then summed to mono, so the content is there. I'll let you know what I find out.
 
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demirichris

Hardened Shock Trooper
Joined
Aug 24, 2005
Posts
428
Adam at Arcade Heroes is a really awesome dude. He's been incredibly helpful with "insider" info on the current arcade scene and potential market. We are taking his input very seriously. Such a nice guy.
 

NERDtendo

SouthTown StreetSweeper
10 Year Member
Joined
Jul 6, 2013
Posts
1,086
...

The plan right now is to include:

100% JAMMA compatible game board (power, controls, sound, coins, etc.)
USB software stick
Control panel overlay (very tough polycarbonate laminate)
Choice of Marquee (each boss has its own dedicated marquee art)
Cabinet side art (vinyl with adhesive backing)
Wall poster (to promote the game in the arcade)

...

Any chance you guys can include a movestrip? Either to adhere to a generic bezel or for use in candy cabs...
 

Jonmkl

Rasputin's Rose Gardener
Joined
Aug 29, 2012
Posts
715
Sorry I've been a bit MIA lately, the whole team has been really busy working on the project and I try not to bump this thread until I have big developments to share. However, since a few questions have come up, I thought I should chime in.

We've had a big breakthrough a few weeks ago and we now have a fully functioning prototype of our hardware platform! It can be transferred to any JAMMA compatible cabinet and is 100% controlled and powered through the standard wire loom. Tentatively we have named the hardware platform "Airframe" but that name may change before the final release. As I've mentioned before, it allows for any independent dev using Gamemarker, Unity and many other middleware platforms to publish straight to this hardware. We are working with a 3D printing specialist right now to develop a custom enclosure for the motherboard. After that we will have all the components ready for our conversion kit.

The plan right now is to include:

100% JAMMA compatible game board (power, controls, sound, coins, etc.)
USB software stick
Control panel overlay (very tough polycarbonate laminate)
Choice of Marquee (each boss has its own dedicated marquee art)
Cabinet side art (vinyl with adhesive backing)
Wall poster (to promote the game in the arcade)

We have a build ready with the first two missions of the game that we will be offering to folks that really want to get their hands on the game as soon as possible. Software updates will be sent via USB drives as each new mission is completed. Right now, we are mainly targeting arcade operators, but we will consider "one off" agreements to home collectors as well (obviously the Neo-Geo.com friends get preference). The price is not yet completely final but based on our market research, we believe it will be the most inexpensive full conversion kit ever offered to arcades.

Here are some quick updates in case you missed them.

Some new footage we shot for www.arcadeheroes.com:

I'm adding my real life dog Sammy in the game as your co-pilot (scaled 2X):
Sammy-Animation-33.gif


Mission two's twin bosses (scaled 3X):
JC-Facebook.gif

Hell. Yes.
 

GohanX

Horrible Goose
20 Year Member
Joined
Sep 28, 2001
Posts
12,521
Regarding @xian xi's question about stereo sound.

This isn't the first time we've had this request, I'll have to get with Phil (he's in charge of the hardware) to see what the options are. The good news is that all the sound/music is designed in stereo then summed to mono, so the content is there. I'll let you know what I find out.

I'm a big fan of having a line level audio jack output on the board, like a CPS2 A board. Would probably be easier to use a headphone jack for design simplicity though, it's easy enough to adapt to RCA if needed.
 

Jonmkl

Rasputin's Rose Gardener
Joined
Aug 29, 2012
Posts
715
I'm a big fan of having a line level audio jack output on the board, like a CPS2 A board. Would probably be easier to use a headphone jack for design simplicity though, it's easy enough to adapt to RCA if needed.

I'd be totally with this, it always seems like the best option to me. Shame none of the Mono, Jamma MVS boards had RCA outs even though some have headphone outs.

By the way skycurser guys, that new gameplay video with the two cabs looks fantastic! The way the game moves seems a little tighter and it seems like you guys adjusted the properties on the katana some. It looks good. Either that or you guys are just getting better at the game now ha!
 

demirichris

Hardened Shock Trooper
Joined
Aug 24, 2005
Posts
428
Good news for those who concerned with stereo sound. I've confirmed that the hardware WILL include a line level audio output for cabinets with stereo amps!

Also, I'm looking for a talented artist to do commission artwork for the poster that will be included with the kit. I'm looking for someone who can handle the 90s Capcom and SNK promotional art style. Please send any leads you guys might have my way!
 

Jonmkl

Rasputin's Rose Gardener
Joined
Aug 29, 2012
Posts
715
Good news for those who concerned with stereo sound. I've confirmed that the hardware WILL include a line level audio output for cabinets with stereo amps!

Also, I'm looking for a talented artist to do commission artwork for the poster that will be included with the kit. I'm looking for someone who can handle the 90s Capcom and SNK promotional art style. Please send any leads you guys might have my way!

Hmmm... My first thought would be Chad Walker, he's got a pretty distinctive style, but the mix of realism and illustration reminds me a lot of Shinkiro and old arcade art. He's also done some sweet Street Fighter and Capcom art.

What style are you looking for specifically? Any particular posters you'd like to emulate?
 

Jonmkl

Rasputin's Rose Gardener
Joined
Aug 29, 2012
Posts
715
So the skycurser guys just posted a completely redone ship over at their site!

tumblr_nua5003no81tjvu68o1_1280.gif

"You asked for it, you got it! Allow us to present the new and improved SKYCURSER player sprite. It's roughly 25% smaller than the previous build and features a much more detailed design. There are tons of other animations not included in this gif, but we think this gets the point across. Expect new video featuring the updated ship are soon!"


I wasn't sure what to think myself when they said they'd be making the ship smaller, as I do love the old design, but the new design is pretty amazing! It's definitely more unique.
 

grendelrt

Super Spy Agent
Joined
Apr 22, 2014
Posts
624
So the skycurser guys just posted a completely redone ship over at their site!

View attachment 28433

"You asked for it, you got it! Allow us to present the new and improved SKYCURSER player sprite. It's roughly 25% smaller than the previous build and features a much more detailed design. There are tons of other animations not included in this gif, but we think this gets the point across. Expect new video featuring the updated ship are soon!"


I wasn't sure what to think myself when they said they'd be making the ship smaller, as I do love the old design, but the new design is pretty amazing! It's definitely more unique.

I was on the side that the ship needed to be smaller, the new animations look really cool.
 
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