Lou Gojira:
You should rephrase your statement, most Americans won't buy Neo-Geo 2D fighters because lets face it: the graphics suck.
As if this wasn't bad enough, you go on to say:
The point is that Americans DO buy 2D fighters, but they want ones that look good like MvC2, CvS2, and GGX2.
You're telling me that Americans are buying these games because they "look better" than Neo Geo fighters?
GTFOH!!!
Since when has mainstream Americana developed any real taste of their own?! You think people are choosing things based on quality? If that was the case, why in hell do bands like Limp Bizkit sell albums? Why do movies like Star Wars episode 1 rake in millions? It's all in marketing Bro, pure and simple. Stick it under somebody's nose long enough, they begin to think it's for them.
Hendrix, I respect you a lot man. But I have to tell you, saying the Neo Geo's graphics look like shit compared to that bland jiggly paper-doll crap that supposedly "redefines" 2D is cause to call the paddy wagon you. What size straight jacket you take? wink
No offense taken, nice to debate this stuff with someone who puts some thought behind these things.
Marketing sold games like MvC2, CvS2, GGX, and GGX2?
What kind of marketing did you see for them, cause I sure as hell saw little to NOTHING for them save for some simple magazine adds they put up in gaming rags like EGM and Gamepro.
I don't call that a marketing push, thats for damn sure.
2D fighting fans in the US wanted a game and they found them. They buy the ports of these games released on current/popular mainstream systems.
Also lets stop diluding ourselves here, the only people who play Neo-Geo games for the graphics anymore are people who are nostalgic for the 16bit days when the Neo was king.
I play my Neo for the great games it has, and while I do enjoy the grahpics, I'd be lying if I didn't say that I thought they were "inferior" to the graphics of other games.
Neo-Geo games stopped being graphically superior when Capcom started making the VS. games on CPS2. In Marvel vs. Capcom (the first one) Wolverine or Venom have more animation than anyone in MOTW or AOF3.
There I said it.
Stuff like the Naomi and CPS3 further cemented things w/ SF3:TS and GGX.
Higher resolutions, tons of detail, lots of animations, awesome effects = far superior graphics.
Just because games are 2D doesn't mean they have to look 16bit. I'd hardly call a game like GGX2 or SF3 to have characters that look like a "bland jiggly paper-doll".
Now I'm sure I'll take flack for saying that as I always do, I'm on a BBS filled with people who are fanboys of a 16bit system and there are hundreds of posts talking about how they hate modern/mainstream graphics. Hell this is the first place I ever came to that had people who hated Sony or thought of the "mainstream" as something thats inherantly bad.
Still I'd like to think that new SNK ports would sell to the US market on a decent level. They don't look anywhere near as nice as the new stuff does, but they have one thing that keeps me playing: the gameplay. I don't know how well they sold on the DC, but I'd like to think those sales would be amplified quite a bit when you have the installed base of the PS2 and an audience of 2D fighting fans who have been starving in recent years (since Capcom was on a 2 year hiatus from 2D fighting, and SNK games have been limited to the Neo or import only DC games).
Who knows, with the introduction of the KOF2k and 2k1 pack for PS2, if its for the right price I think they'll move well enough - at least I hope so.
Still I seriously don't think you can attribute the sucess of games like CvS2, MvC2, and GGX2 to marketing rather than the large gaming public buying 2D fighters that look better than the SNK competition. In my opinion the market has chosen the direction for 2D fighting and Playmore/SNK should move in that direction to survive.