SNKP's Sinking Credibilty News Thread

Neo Alec

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Yeah, and Nintendo should go back to making SNES games. They'd make a ton of money.
I wouldn't equate home consoles with arcades. Arcades are a dying institution, and most I've seen are filled with mostly older games anyway. If you're going to make games for an arcade, using technology that isn't the latest is not the kiss of death. But I do see your point about moving forward, and don't disagree with the sentiment at its heart.
 

Nesagwa

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Sticking with the MVS into the late 90s when arcades were very prominently dying off is what bankrupted them. Blowing money on developing the Hyper64 bankrupted them. They made all the wrong moves and Playmore isn't really doing much better.

I was never talking about the AES in this thread. That thing never even factored into it.
 

Neo Alec

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OK so they should have moved on from the MVS, but they shouldn't have developed the HNG64? I guess I don't quite understand this train of thought. Of course we all know that the HNG64 came too little too late, but hindsight is 20/20. A lot of arcade companies died off in this era, and it could be argued that SNK managed to survive, at least in some form, better than most.
 

aria

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Later on in its existence, SNK's disaster was their inability to stop piracy of their arcade system. I doubt they ever saw half the money they should have when their more popular games came out.
 

Orpheus

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Later on in its existence, SNK's disaster was their inability to stop piracy of their arcade system. I doubt they ever saw half the money they should have when their more popular games came out.

Bingo!

And the Hyper 64 was not a complete fuck up in it's production it was the software developement that was a complete fuckup. That piece of kit was a 2-D powerhouse that was left untaped. Developing 2-D for that would have made it the true successor to the neo.
 

Yao

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A foreign video game firm that appreciates what SNK represents and has done needs to acquire the company, ax most of the decision makers.. keep the talented development staff and move it out of Asia. Japanese are too systematic (good & bad) and are afraid of risk, I know, I lived their 6 years.

Please no. I never ever want to see Haohmaru, Kyo or Moriya talk English. Beeing a Japanese company is SNK's identity. I even want their Engrish back.
Nevertheless, they should move forward, and they are. I wonder what might follow KOFXIII? (besides an obvious KOFIV)
 

Akira_Tekagi

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I wonder what might follow KOFXIII?
I wish that SNKP would develop an arcade game that isn't a KOF or Metal Slug game. I've mentioned on other threads that next year (2011) is Fatal Fury's 20th anniversary so it would be a great time to release a new game to the series. It could for example be a remake of the original Fatal Fury with more playable characters ("Fatal Fury - 20th anniversary edition").

It would also be great if SNKP could release more Neo Geo games (for example Last Blade 1 & 2) on XBLA.
 

Viewpoint

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I wiped my ass of SNKP... Well honestly I've never givin them a damn cent. It was either SNK or bust and since SNK is long gone I'm content to not even touch this garbage.
 

Rade K

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SNKP should have gone on to third party hardware sooner. Naomi came out around the same time the Wasabis of the world were waiting all night to DL their roms online.

They should have moved on then.
 

SouthtownKid

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I wiped my ass of SNKP... Well honestly I've never givin them a damn cent. It was either SNK or bust and since SNK is long gone I'm content to not even touch this garbage.

That is silly. '02 was great. XI was great. Better than games like '97 and '99. SS5S is better than SS4. Boycotting all SNKP regardless of a particular game's quality is a ridiculous stand to take. Are you going to pretend old SNK never put out any stinkers alongside its great releases?
 

Rade K

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That is silly. '02 was great. XI was great. Better than games like '97 and '99. SS5S is better than SS4. Boycotting all SNKP regardless of a particular game's quality is a ridiculous stand to take. Are you going to pretend old SNK never put out any stinkers alongside its great releases?


Even their old releases show'd a high degree of programming craftsmanship.

Fuck you.

SNKP is like a grave raper..
 

SouthtownKid

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Even their old releases show'd a high degree of programming craftsmanship.

Fuck you.

SNKP is like a grave raper..

Grow up. KOF '99 is like XII: pretty-looking garbage.

And not every SNK release was a home run. I love old SNK as much as anyone and probably more than most, but please stop with the nostalgia-fueled revisionist bullshit.
 

OrochiEddie

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OK so they should have moved on from the MVS, but they shouldn't have developed the HNG64? I guess I don't quite understand this train of thought. Of course we all know that the HNG64 came too little too late, but hindsight is 20/20. A lot of arcade companies died off in this era, and it could be argued that SNK managed to survive, at least in some form, better than most.

Yea, they should have stopped making hardware altogether. Back in the early 90s when it was much cheaper to build your own hardware to play your own games it was fine. SNK had a great model in the early 90s of having SNK hardware playing SNK carts made mostly by SNK. That model changed and they were too thick headed/ stupid/ whatever to see the change. NGH64 should never of happened. They should have started making games for the Naomi board, the same board Capcom was using. There it wouldn't have been such a struggle for SNK, the arcade owner could swap out the games he wanted and not have to swap out a machine. SNK could have still rolled on with their niche 2d shit but it would have looked better and played better and been way more appealing to a general audience.

If you are someone who is just an average gamer walks into an arcade do you think they'd play KOF 99 over SF3? No way (actually they would play Tekken 3, but that isn't the point).

SNK was given so many chances to do things right. They did 3d KOFs which were actually a LOT of fun and were really going in the right direction. They did a 3d Metal Slug which actually wasn't bad either, and for a first go by SNK it was a fair attempt, but they didn't see instant success which after all their fucking around they NEEDED to stay afloat so they went the most profitable route yet the most pathetic. Making low budget psuedo porn games and pachi slot games while releasing a Metal Slug and a KOF once in a while just to straight up cock tease the old fans with nostalgia.

SNK will never make a new IP, and in 5 years they won't be making anything but pachinko games and porn games. I got into them in 2002, right at the corner of their first comeback and I loved all the old stuff and was really optimistic about the new stuff, and they eventually said fuck it.

Yes Capcom was a bigger company, but that doesn't mean SNK couldn't have beaten them. SNK just did all sorts of retarded shit. If they were smart they'd sell themselves to Capcom as a development studio (like Clover was). SNK IPs with a Capcom budget, I'd cream my corn at that happening. Then they could ditch the bullshit and make games that mattered. Make a new Last Blade, a new Garou, Make a new IP, revise an old one. Hell, I'd still be content with their arcade style, they could exclusively put their titles on XBLA or PSN for $15 bucks a pop, nothing huge, but loads of fun, like an arcade game should be.

:very_ang:
 

Taiso

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Yes Capcom was a bigger company, but that doesn't mean SNK couldn't have beaten them. SNK just did all sorts of retarded shit. If they were smart they'd sell themselves to Capcom as a development studio (like Clover was). SNK IPs with a Capcom budget, I'd cream my corn at that happening. Then they could ditch the bullshit and make games that mattered. Make a new Last Blade, a new Garou, Make a new IP, revise an old one. Hell, I'd still be content with their arcade style, they could exclusively put their titles on XBLA or PSN for $15 bucks a pop, nothing huge, but loads of fun, like an arcade game should be.

Holy shit, this is a good idea.
 

OrochiEddie

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I think they already did that with KOF XIII. Let's wait and see.

Making low budget psuedo porn games and pachi slot games while releasing a Metal Slug and a KOF once in a while just to straight up cock tease the old fans with nostalgia.

KOF XIII is fucked beyond belief. It will be a flash in the fighting game pan that will see a small Japanese tourney circuit then fade into nothingness. Also since its one new hardware Mexicans won't play it.
 

SouthtownKid

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KOF XIII is fucked beyond belief. It will be a flash in the fighting game pan that will see a small Japanese tourney circuit then fade into nothingness. Also since its one new hardware Mexicans won't play it.

As a company, it doesn't matter to SNKP who plays it. It matters who buys it. You can't deposit warm feelings into the bank.

If it has some success in the arcades and then sells well to home consoles, that means infinitely more to them than whether some group of fans is still organizing tournaments around the game 10 years from now. They don't get any money from that.
 

OrochiEddie

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As a company, it doesn't matter to SNKP who plays it. It matters who buys it. You can't deposit warm feelings into the bank.

If it has some success in the arcades and then sells well to home consoles, that means infinitely more to them than whether some group of fans is still organizing tournaments around the game 10 years from now. They don't get any money from that.

I get that to some extent, but if the game has no lasting appeal I don't see consumers being eager to buy the next installment.
Arcade owners maybe if they got their moneys worth, but the home market would likely suffer.
 

SouthtownKid

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I get that to some extent, but if the game has no lasting appeal I don't see consumers being eager to buy the next installment.
Arcade owners maybe if they got their moneys worth, but the home market would likely suffer.

On the other hand, if a game has too much lasting appeal, maybe that has a negative effect on new game sales, too. You get the people who say, "Fuck Street Fighter 4/KOF XIII; I don't need that shit when I can keep playing the totally awesome Third Strike/KOF '98 forever" or whatever. Some of whom we see in this thread.
 

OrochiEddie

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On the other hand, if a game has too much lasting appeal, maybe that has a negative effect on new game sales, too. You get the people who say, "Fuck Street Fighter 4/KOF XIII; I don't need that shit when I can keep playing the totally awesome Third Strike/KOF '98 forever" or whatever. Some of whom we see in this thread.

Yea, but those same people have bought the sequels hoping for lighting to strike twice. The quality keeps them coming back, and yea they have a favorite, but they aren't turned off from buying the sequel.
 

rarehero

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Grow up. KOF '99 is like XII: pretty-looking garbage.

I applaud SNK for making 99.
it was risky to deviate from the same
gameplay that they've established since 96.
not to mention the lack of kyo and iori
until you beat the game within its parameters.
Even then they didn't really have a role in the game
and they've always been kof's main draw to the fans.

anyways, 99 was a real meat and bones game.
fleshed out story to start the nests saga,
updated sprites, well done music, amazing backgrounds,
and a crack at the striker system (love it or leave it)
I'm not sure what qualifies as a proverbial home run in your book.
but 99 was pretty darn good.
and it wasn't just eye candy.
 

SouthtownKid

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I'm not sure what qualifies as a proverbial home run in your book.
FF2, FFS, RBFF, RB2. Stuff like that. FF3 is like a triple that then successfully steals home. I like it as much as a home run even though I can see why some people have problems with the game.

'99 is clunky and leaving aside the striker system, I hated idiotic stuff like Armor Mode. Armor Mode? wtf. To me, the ONLY things that game has going for it are that it introduced a couple new characters (but not as many as SNK had meant to introduce if they hadn't run out of time), supposedly great backgrounds (they're okay; low on my list of favorites. Others, like '96, eclipse the fuck out of '99 in this department), and a great soundtrack (which, back then, wasn't unusual for an SNK game anyway). And I don't know anyone who doesn't see '99 as a huge step down from '98. And at the new things '99 attempted, 2000 did all of them better. At best, '99 is forgettable, sandwiched between two better games. Similar to '97. And 2003, now that I think about it.
 

LWK

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Two things that can resolve all these drawn out arguments.

Bad debugging staff, bad marketing.

Fix these and SNKP can become a huge success. Do nothing, and it'll be dead by 2012 for good.

SNKP needs to stop the xenophobic bullshit, and stop catering exclusively to the asian market. Thats why they suck ass now.

KOF XIII, same shit. Great game, RUINED by its flaws in debugging work.

Total bummer, and I'm tired of the repetition of this CONSTANT issue. I've never in my life seen such arrogance or stupidity from any one company. I truly mean this. The arrogance, and downright ADD level thinking here is a truly remarkable disaster.
 
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