- Joined
- Jul 25, 2012
- Posts
- 10,383
i agree, but we know what those fees are and could easily come up with something like "take the ebay sell price and subtract x%" and aggregated over time (building a larger sample) we can determine the mean, among other statistics to build a more accurate representation of the "true" price per game. your $30 purchase and the $50+ purchase would all contribute to a mean. further we could come up with a threshold to exclude outliers and prevent skewing (uncommon bid wars). the point being, the larger the sample the more accurate price we would arrive at. it works-- and that's pretty much how all values for things are arrived at.
While this is true to an extent it ignores plenty of important factors.
Couple of examples:
How do you factor in the postage costs? If someone from further away buys the game then he will value it lower as his final price is going to have to include a higher postage cost.
Condition of the game. A straight data dump out of ebay isn't going to tell you this so someone is going to have to go into each individual sale and make their own judgement, I'm not sure how many neo games are sold worldwide on ebay every day but you can quickly get an idea of the size of the task.
I've followed market prices of products as a job in the past, and came quickly to three conclusions - 1) It's a full time job 2) It's a boring and shit job 3) At the end of all the number crunching 99% of the time it comes back to a price around about what you already knew before you started looking.
What I'm getting at is a well informed person can update the price guide fairly quickly and to a more than accurate enough level without turning it into a 100,000 line database nightmare. The problem isn't that the price guide isn't being updated accurately enough, it's just that it isn't being updated at all, ever.