THE FIRST SLAM DUNK
Slam Dunk remains in my top ten manga of all time even to this day. I don't really think much of the anime adaptation for television because of its glacial pacing and sub par production values but there was a lot to appreciate about it:
- Banger OPs and EDs
- Nearly perfect voice casting for all the characters
- Fantastic character designs and art direction
The TV series famously, or infamously, ended differently from the manga, which to this day remains among my favorite conclusions to any series anywhere ever. Once the game with Sannoh began, I read all the way through in one sitting. About five volumes. It's really hard to describe how intense that final game was as presented on those pages. I never thought that I could feel like I was watching an elimination game in a sport by reading a comic book but goddamn did Inoue pull it off.
However, in the anime we never got to see that game. Instead, what we got was a practice game ('PRACTICE!') between Shohoku (the protagonist team) and an all star team made up of players from the previous foes Shohoku had faced, all coming together to get our heroes ready to compete against their greatest challenge yet. To say that it wasn't satisfying would be an understatement. The TV series ended on that note, with Shohoku going off to play Sannoh.
However...
...I have never been more ecstatic at having to wait for something I love get an adaptation, if only because
The First Slam Dunk finally, FINALLY closes that particular circle. And it does so in such a magnificent way that I am not only happy to see it done justice, but I am absolutely
relieved.
Directed by series' creator Takehiko Inoue, the movie is one part pure, faithful adaptation of the last brilliant chapters of
Slam Dunk but also a wild deviation from what we got on the printed page all those years ago. Sakuragi, the MC of the manga, does not take center stage here (although his presence is felt throughout and never diminished in the slightest). Instead, the game is punctuated by frequent flashback framing sequences revolving around the point guard, Ryota Miyagi, and his journey as a basketball player.
As the movie plays out, what was once just a perfectly expressed basketball game between two great teams intensely competing becomes a metaphor for the players'
raison d'etre. Without basketball, none of these people would even exist. Not even the 'ace' player from Sannoh, Sawakita, who gets his own small sequence that explains to us why this matters to him so much alongside the five starters for Shohoku and their sixth man, Kogure.
Most of these featured players get a scene where we dive into their heads and their pasts to get an understanding of what makes this all so important to them. However, it is Miyagi whose life we get the best looks at. Always too short and a little frail, Miyagi holds on to basketball because it is all he has left of his father and his older brother. His mother loves him very much but she resents basketball because it is an activity that takes the men in her life away from her and, for whatever reason, they never come back. The men in the Miyagi family all have a dedication and a drive to do well (the 'ganbaru' aesthetic prevalent in Japan to this day) and it has cost them twice already.
Kaoru risks becoming the devouring mother by trying to remove the thing from Ryota's life that gives him drive, purpose and heart. What she doesn't understand, however, is that it's not just competition that drives Miyagi to keep at it despite being undersized and always facing an uphill battle to carve out his own spot in the canvas of Japanese hoops. For Ryota, basketball is a way to keep the memory of his brother and his father alive. Without it, he might forget them the same way Kaoru wants to. She does it artly out of fear of losing her only son (she has a daughter, Anna, as well) and partly because it's too painful for her to look back, but the movie is essentially warning us that if put aside the things that make us remember people, then we will forget who they were. Miyagi isn't just fighting for himself (although there is very much the need to excel in his chosen path). He's fighting for his father and brother and their right to exist.
I also want to add that Miyagi has lingering regrets about how he acted the last time he saw his brother, just like his mother had regrets about the last time she saw his father. For Miyagi, grieving is a major factor in his motivation. Becoming self destructive and delinquent are signs of depression and apathy for Miyagi. Basketball was the only way in which he could keep his brother in his heart and also a way to make amends by being himself as well as his more talented older brother Souta on the basketball court. It's a deeply complex story and difficult to summarize without giving too much away.
This struggle is masterfully interwoven into the events of the basketball game between Sannoh and Shohoku, and each of the players will face a crisis during the events which will demand they step up or step away. This is an entirely new narrative woven in to the framework of a 30 year old story, brand new light shed on these characters that never appeared on the pages but which seamlessly flows into the existing events. Inoue once famously said that he would only return to
Slam Dunk if he had something new to say with it. This isn't him just taking care of old business. He is revisiting the material and adding new layers on to it. It's brilliant.
This movie is over two hours long but it never feels like it to me despite its sometimes somber flashback sequences and quieter, more contemplative moments. And with the production values sky high, I can confidently say that Inoue has presented a sport in animated form in a way that live action simply could not reproduce. That is a huge boast to make about a basketball anime but I just did it. Fite me.
The characters have been recast but this serves Inoue's purposes very well. The characters are what matter, not the voices behind them. They are wonderfully preserved and brought foward. I truly felt as though no time had passed at all between the end of the anime and the beginning of this film even though they are two vastly different beasts in terms of the technical aspects of the production. The film retains all of the soul, passion and humor of that last game in the manga, while simultaneously showing it to us in a light that makes it feel all new. Try not to cheer when an injured Sakuragi fights for the board late in the game, pitches it out to Miyagi and then collapses onto the parquet while the teams race to the other side with time running out. Sakuragi's selflessness in that moment, putting his body and his future on the line for a chance to win as the camera follows the action to the other end of the court, the fallen hero shrinking in our vision, is the essence of sacrifice. These were probably sequences Inoue has been
dreaming of portraying in animated form for years.
This film is filled with these moments.
It is the best animated film I have ever seen. And over a year removed from the day when I saw it twice in the theater (once in the morning with the wife, once in the evening with the roomie), my opinion hasn't changed.
This is how we do it.