Fatal Fury: City of the Wolves

Taiso

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In a fighting game, expecting anything other than cliches is probably foolish.
 

Fygee

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As much as we clown on Dude Wipes here, SNK having their game be at the center of the mat at Wrestlemania is marketing they could only dream of in ages past. This one specific thing is the one the Saudi's blood money got absolutely right.

Though IMO having all of that branding on the mat looks stupid as hell, but that's a different issue.
 

Fygee

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Who could have guessed dark rock
This cliché has never happened before
It's a Japanese fighting game. Did you seriously expect anything different?

That's like complaining about transformations being cliche in Sailor Moon or Power Rangers.
 

Taiso

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As much as we clown on Dude Wipes here, SNK having their game be at the center of the mat at Wrestlemania is marketing they could only dream of in ages past. This one specific thing is the one the Saudi's blood money got absolutely right.

Though IMO having all of that branding on the mat looks stupid as hell, but that's a different issue.
Yeah, PIF really went all out promoting this game and I expect that marketing to continue.
 

Taiso

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No, but they got the money to burn.
 

kernow

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Could they at least aggressively market games that are worth it

They own a fair bit of Nintendo too
(lol)
 

Taiso

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Nintendo doesn't need to be marketed. The insufferable fanboys for that brand will do that for them for free.

Anyway, PIF doesn't care if the game is 'worth it'. They just want people to buy it.
 

Burning Fight!!

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As much as we clown on Dude Wipes here, SNK having their game be at the center of the mat at Wrestlemania is marketing they could only dream of in ages past. This one specific thing is the one the Saudi's blood money got absolutely right.

Though IMO having all of that branding on the mat looks stupid as hell, but that's a different issue.
Yeah we’d be losing our shit if this was a KOF 98 mat ad back then. The big issue here is not the wrestlemania ad but everything else they used to market the game to mainstream audiences, lol.
 

Taiso

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Gonna have to +1 the Episodes of Southtown mode. It is something completely new for a SNK fighter. We've seen this sort of thing in some of the offshots, like the Kyo RPG and whatnot, but this mode has sucked me in. There are shit ton of fan service easter eggs. Calling one stage 'The Guardian' had me like wooooaaah. It's not an aircraft carrier, or at least it's not in Mai's EoS, so I consider that a missed opportunity (why do a callback to AoF and not go all the way?) but that's a nitpick.

I also played through Rock's arcade mode to see his ending and was very happy at how it all turned out for him.

I'm really loving this game at this particular moment.

Also, to the gooner that was disappointed about the 'lack of jiggle', you are going on about nothing. If that's what you want, this game has it and a lot of it.
 

wataru330

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Any other PS4 players having the screen tearing/shimmer issue? I’m not buying a PS5 (two of them, natch) until Rick S. dlc drops.
 

Taiso

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I am on dat 5 so I can't help you there.
 

yagamikun

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I played through the tutorial to freshen up my memory on the mechanics, did Dong's and Hokutomaru's Missions (so I could get an idea of how to string their moves together) and then played through a couple hours of EOST and Arcade mode with Hoku. Dude's EOST storyline is hysterical - glad he hasn't lost his edge. Kid just had a literal growth spurt between games...which tracks. He's 15 lol.

Despite it looking a bit...unassuming at first, Episodes of South town is a lot of fun. The banter between characters really gives these characters life in-game in a way they really only had in other media outside the game. Neat to see their personalities shine, and SNK really dug deep for the lore. So much is represented and fun cameos all over the place. As a fan, it's a treat.

Arcade mode is also pretty great. Even default difficulty is decent, and I love the cut scenes.

As an aside, along with 300 fucking music tracks to customize the game with, you can also swap out the modern SFX for classic Neo sounds.

Overall, as a package, COTW has a lot to offer and I'm digging it.
 

Taiso

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I think that for hardcore SNK nerds, this is a nearly perfect return to the company's creative roots. If you are a fan of the lore of either Fatal Fury or Art of Fighting, this game marries the two to each other in a definitive fashion that we haven't seen since Art of Fighting 2. We have the wonderful SNES ending for Art of Fighting but that much exposition was never in a game for the Neo Geo console so I'm really not sure where to place it. I'd like to think that's how everything actually plays out in the lore (I'm sure @BlackaneseNiNjA will have a better handle on it than I do) but I don't know. City of the Wolves basically 'soft canonizes' it, given Mr. Big's presence in the cutscenes and his involvement in the storyline. Still no direct references to the SNES AoF ending tht I can see yet, though.

If this were just a visual novel type thing with lore and bad gameplay, I'd be a little let down. But City of the Wolves is also hella fun to play. I'd study the backgrounds to see what all the fuss is about but I'm too busy actually playing the game and having fun to notice. I used to pause games to look for the easter eggs, references and callbacks. Not so much anymore. Is it a 'good fighter'? I don't know. I'm not a fighting game snob. I know I'm enjoying the game for all the right reasons. Makes me feel kinda young again, if I'm being honest. I find myself having to put it down because I could easily sink an entire night into playing through it.

I'm sure next week I'll be calling it gay again, though!
 

HellioN

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I think that for hardcore SNK nerds, this is a nearly perfect return to the company's creative roots. If you are a fan of the lore of either Fatal Fury or Art of Fighting, this game marries the two to each other in a definitive fashion that we haven't seen since Art of Fighting 2. We have the wonderful SNES ending for Art of Fighting but that much exposition was never in a game for the Neo Geo console so I'm really not sure where to place it. I'd like to think that's how everything actually plays out in the lore (I'm sure @BlackaneseNiNjA will have a better handle on it than I do) but I don't know. City of the Wolves basically 'soft canonizes' it, given Mr. Big's presence in the cutscenes and his involvement in the storyline. Still no direct references to the SNES AoF ending tht I can see yet, though.

If this were just a visual novel type thing with lore and bad gameplay, I'd be a little let down. But City of the Wolves is also hella fun to play. I'd study the backgrounds to see what all the fuss is about but I'm too busy actually playing the game and having fun to notice. I used to pause games to look for the easter eggs, references and callbacks. Not so much anymore. Is it a 'good fighter'? I don't know. I'm not a fighting game snob. I know I'm enjoying the game for all the right reasons. Makes me feel kinda young again, if I'm being honest. I find myself having to put it down because I could easily sink an entire night into playing through it.

I'm sure next week I'll be calling it gay again, though!
IIRC isn't the ending to SNES AoF basically the intro to AoF 2?
 
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Neo Alec

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The fact that so many are playing before the release date of 4/24 is very on-brand for this game. I pre-ordered the physical version like a good little goob.
 

Taiso

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@HellioN

After you said that, I wanted to check my memory and there are some similarities but there are also some differences.

SNES ending:

After Yuri says 'Stop, Ryo! That man is...is our...', Takuma explains that he came to South Town looking to get revenge for someone named 'Ronnet' but fell on hard times. Drinking and gambling and whatnot. Geese Howard approached him and offered to help him with his troubles but he needed someone to help him with his enterprises. Takuma overhears Geese talking to Mr. Big about how Jeff Bogard is going to be a problem if they don't do something about him. Geese wanted Takuma to be his hitman because he couldn't do it himself due to his prominent position in Southtown. Geese had taken Yuri hostage, so Takuma was essentially forced to assassinate Jeff Bogard. Takuma has great regret about being a garbage father and awful human being. Ryo and Yuri forgive him and its, I guess, a happy ending where they re-establish the Kyokugen school. Takuma hands the title of school master to Ryo and he opens a dojo on the outskirts of Southtown. Then Robert and Ryo spar.

Art of FIghting 2 opening:

Mr. Karate is revealed to be Takuma Sakazaki, who had been a part of Geese's crime syndicate but fled so they kidnapped Yuri in reprisal, which is the explanation for why the first game even happened. Then there is what seems to be an homage to hong kong cinema where Ryo and Robert beat up a bunch of other characters and it goes into a weird mashed screen that is so common to chop socky flicks shown on TV.

City of the Wolves doesn't turn Takuma into a hitman for Geese who assassinated Jeff but Mr. Big being interwoven into the storyline of this game is definitely a call back to their one time working relationship that, to me, got a bit more exposition than the Art of Fighting games gave it. So yeah, I guess it is 'basically' the same thing. I just appreciated the 4 minute cutscene from the SNES ending of AoF and always felt that the possibilities of Takuma being Geese's thug was never really paid off the way it could have been. Again, CotW doesn't go there either but the first thing I thought of when I saw Mr. Big in the cutscenes for CotW was, for some reason, the SNES ending. Seems like Mr. Big can't stop kidnapping those girls!
 

Neo Alec

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SNES ending:

After Yuri says 'Stop, Ryo! That man is...is our...', Takuma explains that he came to South Town looking to get revenge for someone named 'Ronnet' but fell on hard times. Drinking and gambling and whatnot. Geese Howard approached him and offered to help him with his troubles but he needed someone to help him with his enterprises. Takuma overhears Geese talking to Mr. Big about how Jeff Bogard is going to be a problem if they don't do something about him. Geese wanted Takuma to be his hitman because he couldn't do it himself due to his prominent position in Southtown. Geese had taken Yuri hostage, so Takuma was essentially forced to assassinate Jeff Bogard. Takuma has great regret about being a garbage father and awful human being. Ryo and Yuri forgive him and its, I guess, a happy ending where they re-establish the Kyokugen school. Takuma hands the title of school master to Ryo and he opens a dojo on the outskirts of Southtown. Then Robert and Ryo spar.

Art of FIghting 2 opening:

Mr. Karate is revealed to be Takuma Sakazaki, who had been a part of Geese's crime syndicate but fled so they kidnapped Yuri in reprisal, which is the explanation for why the first game even happened. Then there is what seems to be an homage to hong kong cinema where Ryo and Robert beat up a bunch of other characters and it goes into a weird mashed screen that is so common to chop socky flicks shown on TV.

City of the Wolves doesn't turn Takuma into a hitman for Geese who assassinated Jeff but Mr. Big being interwoven into the storyline of this game is definitely a call back to their one time working relationship that, to me, got a bit more exposition than the Art of Fighting games gave it. So yeah, I guess it is 'basically' the same thing. I just appreciated the 4 minute cutscene from the SNES ending of AoF and always felt that the possibilities of Takuma being Geese's thug was never really paid off the way it could have been. Again, CotW doesn't go there either but the first thing I thought of when I saw Mr. Big in the cutscenes for CotW was, for some reason, the SNES ending. Seems like Mr. Big can't stop kidnapping those girls!
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