It's a Japanese fighting game. Did you seriously expect anything different?Who could have guessed dark rock
This cliché has never happened before
Yeah, PIF really went all out promoting this game and I expect that marketing to continue.As much as we clown on Dude Wipes here, SNK having their game be at the center of the mat at Wrestlemania is marketing they could only dream of in ages past. This one specific thing is the one the Saudi's blood money got absolutely right.
Though IMO having all of that branding on the mat looks stupid as hell, but that's a different issue.
He's the closest thing to SNK's version of Akuma in terms of character morality and motivation
Yeah we’d be losing our shit if this was a KOF 98 mat ad back then. The big issue here is not the wrestlemania ad but everything else they used to market the game to mainstream audiences, lol.As much as we clown on Dude Wipes here, SNK having their game be at the center of the mat at Wrestlemania is marketing they could only dream of in ages past. This one specific thing is the one the Saudi's blood money got absolutely right.
Though IMO having all of that branding on the mat looks stupid as hell, but that's a different issue.
IIRC isn't the ending to SNES AoF basically the intro to AoF 2?I think that for hardcore SNK nerds, this is a nearly perfect return to the company's creative roots. If you are a fan of the lore of either Fatal Fury or Art of Fighting, this game marries the two to each other in a definitive fashion that we haven't seen since Art of Fighting 2. We have the wonderful SNES ending for Art of Fighting but that much exposition was never in a game for the Neo Geo console so I'm really not sure where to place it. I'd like to think that's how everything actually plays out in the lore (I'm sure @BlackaneseNiNjA will have a better handle on it than I do) but I don't know. City of the Wolves basically 'soft canonizes' it, given Mr. Big's presence in the cutscenes and his involvement in the storyline. Still no direct references to the SNES AoF ending tht I can see yet, though.
If this were just a visual novel type thing with lore and bad gameplay, I'd be a little let down. But City of the Wolves is also hella fun to play. I'd study the backgrounds to see what all the fuss is about but I'm too busy actually playing the game and having fun to notice. I used to pause games to look for the easter eggs, references and callbacks. Not so much anymore. Is it a 'good fighter'? I don't know. I'm not a fighting game snob. I know I'm enjoying the game for all the right reasons. Makes me feel kinda young again, if I'm being honest. I find myself having to put it down because I could easily sink an entire night into playing through it.
I'm sure next week I'll be calling it gay again, though!
SNES ending:
After Yuri says 'Stop, Ryo! That man is...is our...', Takuma explains that he came to South Town looking to get revenge for someone named 'Ronnet' but fell on hard times. Drinking and gambling and whatnot. Geese Howard approached him and offered to help him with his troubles but he needed someone to help him with his enterprises. Takuma overhears Geese talking to Mr. Big about how Jeff Bogard is going to be a problem if they don't do something about him. Geese wanted Takuma to be his hitman because he couldn't do it himself due to his prominent position in Southtown. Geese had taken Yuri hostage, so Takuma was essentially forced to assassinate Jeff Bogard. Takuma has great regret about being a garbage father and awful human being. Ryo and Yuri forgive him and its, I guess, a happy ending where they re-establish the Kyokugen school. Takuma hands the title of school master to Ryo and he opens a dojo on the outskirts of Southtown. Then Robert and Ryo spar.
Art of FIghting 2 opening:
Mr. Karate is revealed to be Takuma Sakazaki, who had been a part of Geese's crime syndicate but fled so they kidnapped Yuri in reprisal, which is the explanation for why the first game even happened. Then there is what seems to be an homage to hong kong cinema where Ryo and Robert beat up a bunch of other characters and it goes into a weird mashed screen that is so common to chop socky flicks shown on TV.
City of the Wolves doesn't turn Takuma into a hitman for Geese who assassinated Jeff but Mr. Big being interwoven into the storyline of this game is definitely a call back to their one time working relationship that, to me, got a bit more exposition than the Art of Fighting games gave it. So yeah, I guess it is 'basically' the same thing. I just appreciated the 4 minute cutscene from the SNES ending of AoF and always felt that the possibilities of Takuma being Geese's thug was never really paid off the way it could have been. Again, CotW doesn't go there either but the first thing I thought of when I saw Mr. Big in the cutscenes for CotW was, for some reason, the SNES ending. Seems like Mr. Big can't stop kidnapping those girls!