Resident Evil 6 announcement coming soon?

Reality Check

World Hero
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Leon and Chris in the same game? Take my money Capcom.

I see the game as a sliding mechanic. Someone paid attention to Vanquish
 

Tarma

Old Man
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Wow, was not expecting this!!

Last time I read anything regarding a proper Resident Evil sequel it was reported that it could be a while (if ever) that the story would continue... perhaps that was a ruse to throw people off, I dunno. If it was, it worked on me!!

Still, something to look forward to now, especially as there was quite a gap between the announcement of RE5 and its actual release... obviously been working on this awhile!

My only hope, is, like someone else said, that there's no forced co-op through the game. I don't mind a short section, like on RE4 where you've gotta escort whatsaface, but I don't want anymore Sheva style suicide antics.
 

K_K

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i hope jill makes a playable cameo somewhere. she's my favorite RE character and its a shame she's not in the trailer. i also don't know if i like all the crazy sliding, and such moves i'm seeing. part of me likes the restricted movement in REs of old. but at the same time i am glad to be rid of the co-op system. i hated all the item management i had to do with sheva in 5. constantly having to take bullets from her if she had an excess of any kind, not letting her keep healing items because she'd waste them after being hit once, and well just having to be the line of defense while she stood there.

6 looks promising in ways, a bit odd in ways, but it looks like a bit of a return to survival horror i know and love. i'll be getting the game that's for sure. whether i'll be getting it on launch, or a few months later used is another story.
 

Magician

A simple man who simply loves gaming.
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Looks like a return to RE4's single player focus. Which is fine. I'm not super-excited for RE6's release since RE:Revelations is only a few weeks away. But I am interested, no question.
 

Taiso

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I'm completely fine with the apparent addition of the slide and the other control revisions. As I said, Capcom needs to reclaim this angle-they invented it but other companies have put them to shame in recent years.

Hearing it's a return to a single player experience is great, too. I liked 5 for what it was, but I think the solitary experience in story mode will be a wonderful return to form. I still hope they have some co-op play modes, like Mercenaries. To this day, it remains a very fun play mode for RE 5, pretty much the only reason I ever fire the game up anymore.

UNSUBSTANTIATED

I heard a rumor that every playthrough unlocks another character for story mode, with their own story to play through. I heard Ada is first unlock.

Personally, this is one of the things I've been clamoring for in RE for years. A game where many of the existing characters are selectable and each one has their own particular story that, when you put them all together, create a narrative whole.

I really hope that the Mercenaries mode for this game is lifted from Mercenaries 3DS and modified even further to take advantage of the new environments.

If the rumors are true, I'm crossing my fingers for Claire, Jill, and HUNK story modes.
 

Sixth

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I'm completely fine with the apparent addition of the slide and the other control revisions. As I said, Capcom needs to reclaim this angle-they invented it but other companies have put them to shame in recent years.

Hearing it's a return to a single player experience is great, too. I liked 5 for what it was, but I think the solitary experience in story mode will be a wonderful return to form. I still hope they have some co-op play modes, like Mercenaries. To this day, it remains a very fun play mode for RE 5, pretty much the only reason I ever fire the game up anymore.

UNSUBSTANTIATED

I heard a rumor that every playthrough unlocks another character for story mode, with their own story to play through. I heard Ada is first unlock.

Personally, this is one of the things I've been clamoring for in RE for years. A game where many of the existing characters are selectable and each one has their own particular story that, when you put them all together, create a narrative whole.

I really hope that the Mercenaries mode for this game is lifted from Mercenaries 3DS and modified even further to take advantage of the new environments.

If the rumors are true, I'm crossing my fingers for Claire, Jill, and HUNK story modes.

The Hunk playthrough really takes me back. I mean, it's more trouble to unlock it than it's worth, but it's still good nostalgia.

I wouldn't mind a story arc like the one you're mentioning, so long as each individual narrative can stand on it's own; no jigsaw storytelling, please.
 

Taiso

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Yeah, but will it be scary enough for you?

We'll find out when they release the demo.

There's chatter going on that the guy injecting himself on the chopper in the trailer may be HUNK....
 

Taiso

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RE isn't scary. Never was. So, yes, let's.

Never truly scary, no. I'd even go so far as to say it's pretty cheesy.

But I liked the eerie, isolated feel of the earlier games.
 

SonGohan

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Never truly scary, no. I'd even go so far as to say it's pretty cheesy.

But I liked the eerie, isolated feel of the earlier games.

That's what made the RE series - the atmosphere. The gameplay didn't start to get good until 4. It further improved the gameplay with 5, and 6 looks to be an entirely different beast all-together (and I welcome it).

But, maybe some people do find the series scary. That's fine. But there isn't one that's "scarier" than the other, or, at the very least, enough to warrant blasting the newer games for not "being as scary."
 

Taiso

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That's what made the RE series - the atmosphere. The gameplay didn't start to get good until 4. It further improved the gameplay with 5, and 6 looks to be an entirely different beast all-together (and I welcome it).

But, maybe some people do find the series scary. That's fine. But there isn't one that's "scarier" than the other, or, at the very least, enough to warrant blasting the newer games for not "being as scary."

I agree. I'm one of RE 5's most staunch defenders in many respects. I just don't consider it a very good 'RE' game. I don't need to quantify that. I think you know, from the general hate on the internet about 5, what that statement means. But I still stand by the game and enjoy it a lot.
 

SouthtownKid

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That's what made the RE series - the atmosphere. The gameplay didn't start to get good until 4.
It's always been interesting to me seeing how some people were never able to acclimate to RC-style controls. I don't know whether it comes down to them never owning or playing with remote control cars and such as a child, or if it's some mild form of autism. But their inability -- and the anger and frustration it causes them, clouding their objectivity -- is fascinating.
 

Sixth

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But I liked the eerie, isolated feel of the earlier games.

Same here. I actually thought the minimalistic OST did some good things for the atmosphere as well. Then again, that was '95 and the only thing I had to compare it to was Alone in the Dark. Still, I don't think it's a matter of rose colored glasses.
 

Sixth

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It's always been interesting to me seeing how some people were never able to acclimate to RC-style controls. I don't know whether it comes down to them never owning or playing with remote control cars and such as a child, or if it's some mild form of autism. But their inability -- and the anger and frustration it causes them, clouding their objectivity -- is fascinating.

I was born again in the Radio Shack RC craze of the mid/late 80's. No shit, your analogy actually works better here than you may have originally thought. :lolz:
 

Taiso

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I never had a single problem with the older games' tank style control scheme. Not a single issue. To this day, I can still pop in an old school RE game and won't have one issue navigating the controls.
 

SonGohan

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It's always been interesting to me seeing how some people were never able to acclimate to RC-style controls. I don't know whether it comes down to them never owning or playing with remote control cars and such as a child, or if it's some mild form of autism. But their inability -- and the anger and frustration it causes them, clouding their objectivity -- is fascinating.

It's even more fascinating that you would assume that I was never able to acclimate to the tank controls because I recognize them as being incredibly shitty. Don't let your resentment of my opinion allow you to make false assumptions. I'm sure there's some disorder I could condescendingly apply to your statement, but it is a new year so I'll refrain.
 

evil wasabi

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I wasn't blow away by the controls in older RE games, but it wasn't a deal breaker for me.

As for when things really got good, I would say it was on REMake and RE0.
 

SonGohan

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I agree. I'm one of RE 5's most staunch defenders in many respects. I just don't consider it a very good 'RE' game. I don't need to quantify that. I think you know, from the general hate on the internet about 5, what that statement means. But I still stand by the game and enjoy it a lot.

I love watching people trying to describe why some RE games are good RE games, and why other RE games aren't good RE games. It never makes any sense. The game evolved into a great franchise. What initially started out as a creepy zombie game where a group of people were trapped in a mansion is now a fleshed-out storyline with memorable characters. I completely agree with you that Capcom needs to take back their control scheme and make it theirs, and it looks like they're attempting to do just that.

When I think about Resident Evil, I don't think about "survival horror." I think about Leon, Chris, Jill, Wesker, etc. That's Resident Evil to me.
 

Taiso

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I love watching people trying to describe why some RE games are good RE games, and why other RE games aren't good RE games. It never makes any sense. The game evolved into a great franchise. What initially started out as a creepy zombie game where a group of people were trapped in a mansion is now a fleshed-out storyline with memorable characters. I completely agree with you that Capcom needs to take back their control scheme and make it theirs, and it looks like they're attempting to do just that.

When I think about Resident Evil, I don't think about "survival horror." I think about Leon, Chris, Jill, Wesker, etc. That's Resident Evil to me.

In regards to the game evolving into what it's become, I think that's a natural state of the universe the characters exist in. If you watched the CGI movie Degeneration, whether you liked it or not, you could see that they wanted the world to sort of 'exist' with the threat of Umbrella's brand of bioterrorism. The way it was in the media, the way its management is handled by that world's authorities, all of that informs how they want the game settings to be modified.

I'm not naive. I know RE 5 was developed during a time period where the co-op experience was being touted as a necessary part of any modern video game. The same way that 'open world' seems to be such an important part of game development these days.

But I'm not talking about the co-op part of 5 here. I'm talking about the fact that it takes place in Africa and there is a worldwide unit working against it and that Chris and Leon and those characters have all evolved with the world and adopted new roles and responsibilities as a result. Which, of course, means that if you';re going to use them in a game, you have to take into account exactly what they're doing at the time and place of the game they want to design.

In that respect, I love what Capcom tried to accomplish with RE 5. Making it more than just an isolated mansion means that the threat is much bigger than some experiment in a secret mountain research facility. It's on the black market, and in a pseudo realistic world, it's going to get distributed and going to be a problem much in the same way that, say, Homeland Security worries about Al Queada and dirty bombs. The story outgrew the mansion, so the gameplay had to do the same thing.

I just miss the more direct references to Romero movies and such. I really liked that about RE 2 and 3. So I'm glad that they seem to be going back to it. I'm really curious, however, about the scene in the 6 trailer where Chris is making his way past people on the panicked streets of China. Feels like those early parts of the original Dawn of the Dead when the swat team is trying to liberate the projects and things go to complete shit. Raccoon City was very much the same way. I';m looking forward to that particular vibe in RE again.
 
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